{"updated":"2025-01-20T19:32:38.050044+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00113662","sets":["1164:5305:7915:7916"]},"path":["7916"],"owner":"11","recid":"113662","title":["大貧民における出現頻度と提出手役履歴を用いた相手手札推定"],"pubdate":{"attribute_name":"公開日","attribute_value":"2015-02-26"},"_buckets":{"deposit":"47d34159-1725-4e83-87df-34d36d29d50d"},"_deposit":{"id":"113662","pid":{"type":"depid","value":"113662","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"大貧民における出現頻度と提出手役履歴を用いた相手手札推定","author_link":["39754","39755"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"大貧民における出現頻度と提出手役履歴を用いた相手手札推定"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"カードゲーム","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2015-02-26","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"高知工科大学情報学群"},{"subitem_text_value":"高知工科大学情報学群"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/113662/files/IPSJ-GI15033009.pdf"},"date":[{"dateType":"Available","dateValue":"2017-02-26"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI15033009.pdf","filesize":[{"value":"377.7 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"2ae50bd4-ecb8-407b-8f83-6677449ed66a","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2015 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"柳澤, 佑介"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"松崎, 公紀"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年,コンピュータ大貧民においてモンテカルロ法プレイヤが広く用いられ,その改良についてさまざまな研究が行われている.大貧民のモンテカルロ法プレイヤでは,各プレイアウト (シミュレーション) のはじめに,相手手札を仮想的に生成・推定する処理を行う.本研究では,この相手手札の生成・推定を行う方法を4つ提案し,対戦実験を通してその効果を評価する.特に相手手札の推定は,既存のプレイヤから得た札譜に加えて,相手プレイヤの提出手役履歴をもとに行う.実験の結果,手札生成および手札推定の手法によりモンテカルロ法プレイヤが強化されることを確認した.しかし,本研究で提案した手札推定では負の効果を持つこともあるという問題点も見られた.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2015-02-26","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"9","bibliographicVolumeNumber":"2015-GI-33"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-18T23:55:12.436523+00:00","id":113662,"links":{}}