{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00113342","sets":["1164:5064:7900:7901"]},"path":["7901"],"owner":"11","recid":"113342","title":["タッチインタラクションを想定したリアルタイム・モーダルチェンジ・インタラクションシステムの構築"],"pubdate":{"attribute_name":"公開日","attribute_value":"2015-02-23"},"_buckets":{"deposit":"e1ff3d84-102a-412c-8e14-5bf8a390bf5c"},"_deposit":{"id":"113342","pid":{"type":"depid","value":"113342","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"タッチインタラクションを想定したリアルタイム・モーダルチェンジ・インタラクションシステムの構築","author_link":["37926","37928","37930","37929","37927"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"タッチインタラクションを想定したリアルタイム・モーダルチェンジ・インタラクションシステムの構築"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"『魅せる』の工学(一般)","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2015-02-23","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京工科大学メディア学部"},{"subitem_text_value":"東京工科大学片柳研究所クリエイティブ・ラボ"},{"subitem_text_value":"渡辺電気株式会社"},{"subitem_text_value":"東京工科大学メディア学部"},{"subitem_text_value":"東京工科大学メディア学部"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Dep. of Media Science, Tokyo Univercity of Technology","subitem_text_language":"en"},{"subitem_text_value":"Creative Lab., KARL, Tokyo Univercity of Technology","subitem_text_language":"en"},{"subitem_text_value":"Watanabe-DENKI Inc.","subitem_text_language":"en"},{"subitem_text_value":"Dep. of Media Science, Tokyo Univercity of Technology","subitem_text_language":"en"},{"subitem_text_value":"Dep. of Media Science, Tokyo Univercity of Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/113342/files/IPSJ-MUS15106004.pdf"},"date":[{"dateType":"Available","dateValue":"2017-02-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-MUS15106004.pdf","filesize":[{"value":"1.5 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"21"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"61104b7b-2d11-4a0e-97ac-ba1d6f746b0a","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2015 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"黒田, 元気"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"伊藤, 彰教"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"渡邉, 賢悟"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"伊藤, 謙一郎"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"近藤, 邦雄"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10438388","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"スマートフォンなどのタッチデバイスが普及したことで,アート,エンタテイメント双方の分野において,新たなインタラクションに応じて音楽の様相を動的に変化させることは珍しくなくなった.しかし,技術的にはサウンドファイルのエフェクト処理や動的なミキシング,固定された調のループなどが多く,モーダルチェンジなど音列生成を柔軟に操作するなどの音楽的な操作が容易に行えるような環境および作品は普及していない.このため,インタラクションと音楽の関係についても楽理面からの考察が行いやすい状況とは言い難い.このため本研究では,iOS 上で Supercollider を動作させ,iOS ネイティブのインタラクション API から動的にスケールを変更・加工するシステムを実装し,エンタテイメント分野の音楽で頻出するモードスケール・コードおよびその変更と様々なタッチ系の入力操作を容易に組み合わせる環境を構築した.これにより楽理面との関係に関する検討が容易になった.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"5","bibliographic_titles":[{"bibliographic_title":"研究報告音楽情報科学(MUS)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2015-02-23","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"4","bibliographicVolumeNumber":"2015-MUS-106"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":113342,"updated":"2025-01-20T19:40:24.057897+00:00","links":{},"created":"2025-01-18T23:54:56.766141+00:00"}