{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00112087","sets":["6504:7208:7832"]},"path":["7832"],"owner":"6748","recid":"112087","title":["マルチタッチシステム環境における対話型遺伝的アルゴリズムを用いた嗜好探索システムの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2013-03-06"},"_buckets":{"deposit":"1d6992a5-a39e-4a84-9d8d-985db483922b"},"_deposit":{"id":"112087","pid":{"type":"depid","value":"112087","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"マルチタッチシステム環境における対話型遺伝的アルゴリズムを用いた嗜好探索システムの開発","author_link":["32073","32072","32074","32071"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"マルチタッチシステム環境における対話型遺伝的アルゴリズムを用いた嗜好探索システムの開発"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"インタフェース","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2013-03-06","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"北大"},{"subitem_text_value":"北大"},{"subitem_text_value":"北大"},{"subitem_text_value":"北大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/112087/files/IPSJ-Z75-5ZC-7.pdf"},"date":[{"dateType":"Available","dateValue":"2014-12-19"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-Z75-5ZC-7.pdf","filesize":[{"value":"414.3 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"88727f01-2dba-4969-98d2-f695ac61bc01","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2013 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"片ノ坂卓磨"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"佐藤晴彦"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"小山聡"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"栗原正仁"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本論文では,タブレット端末上で対話型遺伝的アルゴリズム(以下,iGA)により実装したTシャツを対象とした嗜好探索システムの開発ついて述べる.iGAは,関数化が困難な嗜好や感性を探索することを目的とした遺伝的アルゴリズムの一種である.iGAを用いる上で,利用時のユーザの心的疲労感をどれだけ軽減できるかが課題となる.そこで,近年,普及が目覚ましいマルチタッチシステムを実装した端末に着目した.これらは従来のPCのインターフェースと比べ,マシンへの入力の際の心的疲労感が軽減されている.そのような端末上でiGAを用いた嗜好探索システムを実装することで心的疲労感が軽減されるかを考察する.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"318","bibliographic_titles":[{"bibliographic_title":"第75回全国大会講演論文集"}],"bibliographicPageStart":"317","bibliographicIssueDates":{"bibliographicIssueDate":"2013-03-06","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2013"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"id":112087,"updated":"2025-01-21T07:12:25.459490+00:00","links":{},"created":"2025-01-18T23:53:58.372410+00:00"}