{"created":"2025-01-18T23:53:40.430249+00:00","updated":"2025-01-21T07:16:49.894882+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00111572","sets":["6504:7208:7829"]},"path":["7829"],"owner":"6748","recid":"111572","title":["ゲーム動画における視聴者コメントを用いた広告映像挿入手法の考察"],"pubdate":{"attribute_name":"公開日","attribute_value":"2013-03-06"},"_buckets":{"deposit":"219dbd79-a0c5-48a6-af05-b4a8726d7781"},"_deposit":{"id":"111572","pid":{"type":"depid","value":"111572","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"ゲーム動画における視聴者コメントを用いた広告映像挿入手法の考察","author_link":["30394","30395","30393"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲーム動画における視聴者コメントを用いた広告映像挿入手法の考察"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ネットワーク","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2013-03-06","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"岩手県大"},{"subitem_text_value":"岩手県大"},{"subitem_text_value":"岩手県大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/111572/files/IPSJ-Z75-6V-5.pdf"},"date":[{"dateType":"Available","dateValue":"2014-12-19"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-Z75-6V-5.pdf","filesize":[{"value":"236.9 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"85d97674-786d-4fda-bb0d-4067609056f3","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2013 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"鈴木順也"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"齊藤義仰"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"村山優子"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年,インターネットを介した動画共有サービスのビジネスモデルとして動画広告が用いられている.しかし,従来の動画広告では,煩わしいタイミングで広告映像が挿入されるため,視聴者は広告映像に対する煩わしさにより,快適に動画視聴を行えず広告映像で紹介された商品の購買意欲に悪影響を及ぼすといわれている.そこで,「ニコニコ動画」に投稿された視聴者からのコメント情報に基づいて,「ニコニコ動画」の46%を占めるゲーム動画において,視聴者の動画視聴を妨げない広告映像を挿入する手法の考察を行った.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"186","bibliographic_titles":[{"bibliographic_title":"第75回全国大会講演論文集"}],"bibliographicPageStart":"185","bibliographicIssueDates":{"bibliographicIssueDate":"2013-03-06","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2013"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"id":111572,"links":{}}