{"updated":"2025-01-21T07:52:06.147095+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00110509","sets":["6504:6739:7823"]},"path":["7823"],"owner":"6748","recid":"110509","title":["拡張現実とスマートフォンを用いた麻雀初心者支援システムの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2012-03-06"},"_buckets":{"deposit":"5fde9950-811d-4c36-a086-679ea4d16714"},"_deposit":{"id":"110509","pid":{"type":"depid","value":"110509","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"拡張現実とスマートフォンを用いた麻雀初心者支援システムの開発","author_link":["27098","27099"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"拡張現実とスマートフォンを用いた麻雀初心者支援システムの開発"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"インタフェース","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2012-03-06","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"北大"},{"subitem_text_value":"北大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/110509/files/IPSJ-Z74-2ZD-9.pdf"},"date":[{"dateType":"Available","dateValue":"2014-12-18"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-Z74-2ZD-9.pdf","filesize":[{"value":"391.9 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"5fa08874-c9bf-4a8d-b2e1-97b23f1e307b","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2012 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"矢田和也"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"高井昌彰"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"テーブルゲームの一種である麻雀は広く普及している.しかし,麻雀は他のテーブルゲームと比べて大変難しいゲームであり,初心者のプレーヤーが基本のルールを覚えてもすぐにはプレイできず,手牌の中から次にどの牌を捨てたら良いかの判断がつかない事が多々ある.本研究ではこのような問題を解決するため,麻雀牌の画像認識と拡張現実技術を応用した麻雀初心者支援システムを構築した.本システムでは,スマートフォンを用いて麻雀初心者が自分の手牌画像を撮影することで,システムが適切な捨牌候補をリアルタイムに検出し,手牌画像上に捨牌の情報を可視化し,初心者のプレイを支援することが可能である.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"322","bibliographic_titles":[{"bibliographic_title":"第74回全国大会講演論文集"}],"bibliographicPageStart":"321","bibliographicIssueDates":{"bibliographicIssueDate":"2012-03-06","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2012"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"created":"2025-01-18T23:52:47.125738+00:00","id":110509,"links":{}}