{"id":109086,"updated":"2025-01-21T08:31:40.580591+00:00","links":{},"created":"2025-01-18T23:51:34.879427+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00109086","sets":["6504:6505:7810"]},"path":["7810"],"owner":"6748","recid":"109086","title":["色相信号を用いた協調型ゲームにおけるコミュニケーション進化の分析"],"pubdate":{"attribute_name":"公開日","attribute_value":"2011-03-02"},"_buckets":{"deposit":"76026d94-fa84-4f66-a4f5-aa5fa6e0c27f"},"_deposit":{"id":"109086","pid":{"type":"depid","value":"109086","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"色相信号を用いた協調型ゲームにおけるコミュニケーション進化の分析","author_link":["22545","22544","22546","22547"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"色相信号を用いた協調型ゲームにおけるコミュニケーション進化の分析"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"インタフェース","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2011-03-02","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"岐阜大"},{"subitem_text_value":"岐阜大"},{"subitem_text_value":"岐阜大"},{"subitem_text_value":"岐阜大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/109086/files/IPSJ-Z73-2ZB-3.pdf"},"date":[{"dateType":"Available","dateValue":"2014-12-17"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-Z73-2ZB-3.pdf","filesize":[{"value":"271.8 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"f21209f9-72be-475f-8f6a-776029e5b9a9","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2011 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"山下祥弘"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"坂野了太"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"伊藤昭"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"寺田和憲"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"事前に意味が共有されていない信号だけを用いて、人はどのように意図の伝達を実現するのだろうか。本研究では、意図伝達手段を連続的な空間から自由に選択可能な色相信号に制限し、お互いが部分的な情報しか持たず、問題解決には協調を必要とする課題である「司令官と見張り番」ゲームを作成、人の問題解決、意図伝達行動を観測した。被験者の課題は、どのような意味を、どのように連続空間を分節して記号化するのか、また新しい記号が必要なときにはどのように生成し、さらにこれまでの記号よりも高度な記号が必要なときに、記号をどう拡張するのかといった意図伝達の進化過程の分析を行った。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"254","bibliographic_titles":[{"bibliographic_title":"第73回全国大会講演論文集"}],"bibliographicPageStart":"253","bibliographicIssueDates":{"bibliographicIssueDate":"2011-03-02","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2011"}]},"relation_version_is_last":true,"weko_creator_id":"6748"}}