ログイン 新規登録
言語:

WEKO3

  • トップ
  • ランキング
To
lat lon distance
To

Field does not validate



インデックスリンク

インデックスツリー

メールアドレスを入力してください。

WEKO

One fine body…

WEKO

One fine body…

アイテム

  1. 研究報告
  2. エンタテインメントコンピューティング(EC)
  3. 2014
  4. 2014-EC-34

A Hybrid Game Contents Streaming Method to Improve Graphic Quality Delivered by Cloud Gaming

https://ipsj.ixsq.nii.ac.jp/records/107515
https://ipsj.ixsq.nii.ac.jp/records/107515
9a98b57f-476b-4c0d-8563-004a07b0f617
名前 / ファイル ライセンス アクション
IPSJ-EC14034001.pdf IPSJ-EC14034001.pdf (827.9 kB)
Copyright (c) 2014 by the Information Processing Society of Japan

WEKO

オープンアクセス
Item type SIG Technical Reports(1)
公開日 2014-12-12
タイトル
タイトル A Hybrid Game Contents Streaming Method to Improve Graphic Quality Delivered by Cloud Gaming
タイトル
言語 en
タイトル A Hybrid Game Contents Streaming Method to Improve Graphic Quality Delivered by Cloud Gaming
言語
言語 eng
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_18gh
資源タイプ technical report
著者所属
Nara Institute of Science and Technology
著者所属
Nara Institute of Science and Technology
著者所属
Kasetsart University
著者所属
Nara Institute of Science and Technology
著者所属(英)
en
Nara Institute of Science and Technology
著者所属(英)
en
Nara Institute of Science and Technology
著者所属(英)
en
Kasetsart University
著者所属(英)
en
Nara Institute of Science and Technology
著者名 Kar-Long, Chan

× Kar-Long, Chan

Kar-Long, Chan

Search repository
Kohei, Ichikawa

× Kohei, Ichikawa

Kohei, Ichikawa

Search repository
Putchong, Uthayopas

× Putchong, Uthayopas

Putchong, Uthayopas

Search repository
Hajimu, Iida

× Hajimu, Iida

Hajimu, Iida

Search repository
著者名(英) Kar-Long, Chan

× Kar-Long, Chan

en Kar-Long, Chan

Search repository
Kohei, Ichikawa

× Kohei, Ichikawa

en Kohei, Ichikawa

Search repository
Putchong, Uthayopas

× Putchong, Uthayopas

en Putchong, Uthayopas

Search repository
Hajimu, Iida

× Hajimu, Iida

en Hajimu, Iida

Search repository
論文抄録
内容記述タイプ Other
内容記述 In gaming industry, Cloud Gaming is a new form of gaming service on trend trying to serve millions of players around the world with novel gaming experience. It aims to provide high-quality gaming service at any device, including thin clients which are incapable of handling high-definition gaming softwares. Players are only required to use any device that can connect to cloud servers for receiving streaming data through network and display game contents. Ideally Cloud Gaming is a promising service of providing novel gaming experience but in reality, various technological barriers make Cloud Gaming not comprehensively feasible for every type of game, such as first person shooting game which requires fast responsiveness. In addition, most existing cloud service, which streams encoded video sequence back to the client, is difficult to catch up with the rising demands for graphic quality. In this paper, the proposed hybrid game contents streaming method aims at improving graphic quality delivered from Cloud Gaming. Game contents streamed from cloud server are split into two parts, as one part is streamed as video sequence. Another part, which is streamed as graphic commands, is for rendering job to be performed at the client side. The locally rendered game contents are then displayed accordingly together with the contents streamed as video sequence. By taking the advantage of distributing rendering operation, the combined computing power is expected to produce better graphic quality.
論文抄録(英)
内容記述タイプ Other
内容記述 In gaming industry, Cloud Gaming is a new form of gaming service on trend trying to serve millions of players around the world with novel gaming experience. It aims to provide high-quality gaming service at any device, including thin clients which are incapable of handling high-definition gaming softwares. Players are only required to use any device that can connect to cloud servers for receiving streaming data through network and display game contents. Ideally Cloud Gaming is a promising service of providing novel gaming experience but in reality, various technological barriers make Cloud Gaming not comprehensively feasible for every type of game, such as first person shooting game which requires fast responsiveness. In addition, most existing cloud service, which streams encoded video sequence back to the client, is difficult to catch up with the rising demands for graphic quality. In this paper, the proposed hybrid game contents streaming method aims at improving graphic quality delivered from Cloud Gaming. Game contents streamed from cloud server are split into two parts, as one part is streamed as video sequence. Another part, which is streamed as graphic commands, is for rendering job to be performed at the client side. The locally rendered game contents are then displayed accordingly together with the contents streamed as video sequence. By taking the advantage of distributing rendering operation, the combined computing power is expected to produce better graphic quality.
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AA12049625
書誌情報 研究報告エンタテインメントコンピューティング(EC)

巻 2014-EC-34, 号 1, p. 1-6, 発行日 2014-12-12
Notice
SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc.
出版者
言語 ja
出版者 情報処理学会
戻る
0
views
See details
Views

Versions

Ver.1 2025-01-21 08:59:12.953209
Show All versions

Share

Mendeley Twitter Facebook Print Addthis

Cite as

エクスポート

OAI-PMH
  • OAI-PMH JPCOAR
  • OAI-PMH DublinCore
  • OAI-PMH DDI
Other Formats
  • JSON
  • BIBTEX

Confirm


Powered by WEKO3


Powered by WEKO3