{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00106684","sets":["6164:6165:6462:7729"]},"path":["7729"],"owner":"11","recid":"106684","title":["エンターテイメントを活用したセキュリティ強化:ユーザ認証の強化を導くルーチンのゲームへの埋め込み"],"pubdate":{"attribute_name":"公開日","attribute_value":"2014-10-15"},"_buckets":{"deposit":"25ed839d-d210-4276-9f7f-c8a66ec68f9c"},"_deposit":{"id":"106684","pid":{"type":"depid","value":"106684","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"エンターテイメントを活用したセキュリティ強化:ユーザ認証の強化を導くルーチンのゲームへの埋め込み","author_link":["13493","13496","13498","13499","13491","13494","13490","13495","13497","13492"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"エンターテイメントを活用したセキュリティ強化:ユーザ認証の強化を導くルーチンのゲームへの埋め込み"},{"subitem_title":"Security Enhancement Achieved in Entertainment: Embedment of Routines to Enhance Password Authentication in Games","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"セキュリティ強化,パスワード,エンターテイメント,ゲーム","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2014-10-15","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"静岡大学情報学部"},{"subitem_text_value":"静岡大学大学院情報学研究科"},{"subitem_text_value":"静岡大学大学院情報学研究科"},{"subitem_text_value":"静岡大学大学院情報学研究科"},{"subitem_text_value":"静岡大学大学院情報学研究科"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Faculty of Informatics, Shizuoka University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Informatics, Shizuoka University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Informatics, Shizuoka University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Informatics, Shizuoka University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Informatics, Shizuoka University","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/106684/files/IPSJCSS2014161.pdf"},"date":[{"dateType":"Available","dateValue":"2016-10-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJCSS2014161.pdf","filesize":[{"value":"550.9 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"30"},{"tax":["include_tax"],"price":"0","billingrole":"46"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"0f959325-56db-4d8e-9993-3fd1114acfaa","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2014 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"山田, 眞子"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"藤田, 真浩"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"有村, 汐里"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"池谷, 勇樹"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"西垣, 正勝"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Mako, Yamada","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Masahiro, Fujita","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Shiori, Arimura","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Yuki, Ikeya","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Masakatsu, Nishigaki","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ヒューマンファクタを考慮してセキュリティの強化を達成する方法の一つとして,セキュリティとエンターテイメントの融合が提案されている.既存研究では,セキュリティシステムの安全性や利便性を改善させる目的で,セキュリティ技術の中にエンターテイメント因子を導入する試みが報告されている.本稿では,ユーザのセキュリティ意識やスキルを向上させる目的で,エンターテイメントの中にセキュリティ因子を埋め込む新たな試みを提案する.その第一報として,ゲームで遊んでいるうちにユーザが自然に強度の高いパスワードを記憶することを促進する仕組みを具体化する.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"As one way to achieve the security enhancement that give consideration to human factors, combining security with entertainment has been proposed. For the purpose of improving safety and usability of security systems, attempts to embed entertainment factors in security technology have been reported. In this paper, we propose a new approach to improving the skills and security awareness of users by embedding security factors in entertainment. As the first step, we designed a system that enables users to memorize a strong password naturally while playing a game.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"1237","bibliographic_titles":[{"bibliographic_title":"コンピュータセキュリティシンポジウム2014論文集"}],"bibliographicPageStart":"1230","bibliographicIssueDates":{"bibliographicIssueDate":"2014-10-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicVolumeNumber":"2014"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-18T23:50:02.808049+00:00","updated":"2025-01-21T09:26:13.324118+00:00","id":106684}