{"updated":"2025-01-21T09:30:03.924839+00:00","links":{},"id":106522,"created":"2025-01-18T23:49:54.722301+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00106522","sets":["6164:6165:6210:7725"]},"path":["7725"],"owner":"11","recid":"106522","title":["ゲームにおけるヒューマンエラー ー将棋における考察ー"],"pubdate":{"attribute_name":"公開日","attribute_value":"2014-10-31"},"_buckets":{"deposit":"3bdf01ac-4672-4d96-b965-481b330689a3"},"_deposit":{"id":"106522","pid":{"type":"depid","value":"106522","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"ゲームにおけるヒューマンエラー ー将棋における考察ー","author_link":["12094","12093","12092","12091","12095","12090"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲームにおけるヒューマンエラー ー将棋における考察ー"},{"subitem_title":"Human Error in Playing Games - In case of Shogi -","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2014-10-31","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"電気通信大学"},{"subitem_text_value":"電気通信大学"},{"subitem_text_value":"関西学院大学"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"The University of Electro-Communications,The University of Electro-Communications","subitem_text_language":"en"},{"subitem_text_value":"The University of Electro-Communications,The University of Electro-Communications","subitem_text_language":"en"},{"subitem_text_value":"Kwansei gakuin University","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/106522/files/IPSJ-GPWS2014032.pdf"},"date":[{"dateType":"Available","dateValue":"2014-10-31"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GPWS2014032.pdf","filesize":[{"value":"1.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"1c5e441d-a430-4f10-9d8c-8b458ac8250a","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2014 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"伊藤, 毅志"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"杵渕, 哲彦"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"藤井, 叙人"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Takeshi, Ito","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Tetsuhiko, Kinebuchi","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Nobuto, Fujii","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"人間はゲームをプレイするときにミスを犯す.人間がプレイするゲームでは,ミスを犯すことが織り込み済みであると言える.本報告では,ゲームにおけるヒューマンエラー(ミス)を分類し,その認知的なメカニズムのモデルを提案し,将棋を題材に検証を試みる.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Human makes mistakes in playing games. In the games human plays, it can be said that making mistakes is a precondition. In this report, we will classify the human error (mistake) and propose the cognitive model. We will discuss the mistakes in playing shogi by using this model.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"201","bibliographic_titles":[{"bibliographic_title":"ゲームプログラミングワークショップ2014論文集"}],"bibliographicPageStart":"196","bibliographicIssueDates":{"bibliographicIssueDate":"2014-10-31","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2014"}]},"relation_version_is_last":true,"weko_creator_id":"11"}}