@inproceedings{oai:ipsj.ixsq.nii.ac.jp:00106507,
 author = {Shi-JimYen and Tsan-ChengSu and Jr-ChangChen and Shun-ChinHsu and Shi-Jim, Yen and Tsan-Cheng, Su and Jr-Chang, Chen and Shun-Chin, Hsu},
 book = {ゲームプログラミングワークショップ2014論文集},
 month = {Oct},
 note = {A job-level system, named CGDG, is suitable to solve computer games in parallelization. In this paper, we propose a volunteer computing application in the desktop grids based system. A strongly solved game tree for 6x6 Othello is constructed and applied on CGDG. We use CGDG to parallelize the game tree by splitting it to subtrees, and to accelerate the process of construction. This research cooperates with five universities in different locations to use all sparing computing power to solve the game of 6x6 Othello. The experimental result shows that CGDG system is efficient ongenerating a Othello game tree., A job-level system, named CGDG, is suitable to solve computer games in parallelization. In this paper, we propose a volunteer computing application in the desktop grids based system. A strongly solved game tree for 6x6 Othello is constructed and applied on CGDG. We use CGDG to parallelize the game tree by splitting it to subtrees, and to accelerate the process of construction. This research cooperates with five universities in different locations to use all sparing computing power to solve the game of 6x6 Othello. The experimental result shows that CGDG system is efficient ongenerating a Othello game tree.},
 pages = {117--121},
 publisher = {情報処理学会},
 title = {Solving 6x6 Othello on Volunteer Computing System},
 volume = {2014},
 year = {2014}
}