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  1. シンポジウム
  2. シンポジウムシリーズ
  3. ゲームプログラミングワークショップ(GPWS)
  4. 2014

Solving 6x6 Othello on Volunteer Computing System

https://ipsj.ixsq.nii.ac.jp/records/106507
https://ipsj.ixsq.nii.ac.jp/records/106507
4aa63ed7-f0d3-4744-ac53-e1d0acc8b565
名前 / ファイル ライセンス アクション
IPSJ-GPWS2014017.pdf IPSJ-GPWS2014017.pdf (1.3 MB)
Copyright (c) 2014 by the Information Processing Society of Japan
オープンアクセス
Item type Symposium(1)
公開日 2014-10-31
タイトル
タイトル Solving 6x6 Othello on Volunteer Computing System
タイトル
言語 en
タイトル Solving 6x6 Othello on Volunteer Computing System
言語
言語 eng
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_5794
資源タイプ conference paper
著者所属
Department of Computer Science & Information Engineering, National Dong Hwa University, Hualien, Taiwan
著者所属
Department of Computer Science & Information Engineering, National Dong Hwa University, Hualien, Taiwan
著者所属
Department of Applied Mathematics, Chung Yuan Christian University, Taoyuan, Taiwan
著者所属
Department of Information Management, Chang Jung Christian University, Tainan, Taiwan
著者所属(英)
en
Department of Computer Science & Information Engineering, National Dong Hwa University, Hualien, Taiwan
著者所属(英)
en
Department of Computer Science & Information Engineering, National Dong Hwa University, Hualien, Taiwan
著者所属(英)
en
Department of Applied Mathematics, Chung Yuan Christian University, Taoyuan, Taiwan
著者所属(英)
en
Department of Information Management, Chang Jung Christian University, Tainan, Taiwan
著者名 Shi-JimYen

× Shi-JimYen

Shi-JimYen

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Tsan-ChengSu

× Tsan-ChengSu

Tsan-ChengSu

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Jr-ChangChen

× Jr-ChangChen

Jr-ChangChen

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Shun-ChinHsu

× Shun-ChinHsu

Shun-ChinHsu

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著者名(英) Shi-Jim, Yen

× Shi-Jim, Yen

en Shi-Jim, Yen

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Tsan-Cheng, Su

× Tsan-Cheng, Su

en Tsan-Cheng, Su

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Jr-Chang, Chen

× Jr-Chang, Chen

en Jr-Chang, Chen

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Shun-Chin, Hsu

× Shun-Chin, Hsu

en Shun-Chin, Hsu

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論文抄録
内容記述タイプ Other
内容記述 A job-level system, named CGDG, is suitable to solve computer games in parallelization. In this paper, we propose a volunteer computing application in the desktop grids based system. A strongly solved game tree for 6x6 Othello is constructed and applied on CGDG. We use CGDG to parallelize the game tree by splitting it to subtrees, and to accelerate the process of construction. This research cooperates with five universities in different locations to use all sparing computing power to solve the game of 6x6 Othello. The experimental result shows that CGDG system is efficient ongenerating a Othello game tree.
論文抄録(英)
内容記述タイプ Other
内容記述 A job-level system, named CGDG, is suitable to solve computer games in parallelization. In this paper, we propose a volunteer computing application in the desktop grids based system. A strongly solved game tree for 6x6 Othello is constructed and applied on CGDG. We use CGDG to parallelize the game tree by splitting it to subtrees, and to accelerate the process of construction. This research cooperates with five universities in different locations to use all sparing computing power to solve the game of 6x6 Othello. The experimental result shows that CGDG system is efficient ongenerating a Othello game tree.
書誌情報 ゲームプログラミングワークショップ2014論文集

巻 2014, p. 117-121, 発行日 2014-10-31
出版者
言語 ja
出版者 情報処理学会
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