{"updated":"2025-01-21T09:29:29.302221+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00106499","sets":["6164:6165:6210:7725"]},"path":["7725"],"owner":"11","recid":"106499","title":["議論の構造に着目した人狼ゲームの分析"],"pubdate":{"attribute_name":"公開日","attribute_value":"2014-10-31"},"_buckets":{"deposit":"31f5d385-2a62-4329-afd2-7f8c505e2ded"},"_deposit":{"id":"106499","pid":{"type":"depid","value":"106499","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"議論の構造に着目した人狼ゲームの分析","author_link":["11937","11932","11938","11941","11935","11934","11940","11936","11933","11939"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"議論の構造に着目した人狼ゲームの分析"},{"subitem_title":"Analysis of Werewolf Game Based on Discussion Structure","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2014-10-31","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"広島市立大学"},{"subitem_text_value":"筑波大学"},{"subitem_text_value":"東京工芸大学"},{"subitem_text_value":"電気通信大学"},{"subitem_text_value":"東京大学"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Hiroshima City University","subitem_text_language":"en"},{"subitem_text_value":"University of Tsukuba","subitem_text_language":"en"},{"subitem_text_value":"Tokyo Politechnic University","subitem_text_language":"en"},{"subitem_text_value":"University of Electro Communications","subitem_text_language":"en"},{"subitem_text_value":"University of Tokyo","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/106499/files/IPSJ-GPWS2014009.pdf"},"date":[{"dateType":"Available","dateValue":"2014-10-31"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GPWS2014009.pdf","filesize":[{"value":"1.6 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"c6c04f70-6c8d-4313-b759-66bd99ee1197","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2014 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"稲葉, 通将"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"大澤, 博隆"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"片上, 大輔"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"篠田, 孝祐"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"鳥海, 不二夫"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Michimasa, Inaba","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Hirotaka, Osawa","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Daisuke, Katagami","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Kousuke, Shinoda","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Fujio, Toriumi","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"人狼ゲームのプレイヤーは,相手から自分がどう見られるのかを考慮しつつ,他のプレイヤーの思惑を推理し,交渉・説得を行っていく必要がある.本研究では,人間らしく振る舞う人狼ゲームエージェント実現に役立つ知識の獲得のため,実際に人間同士で行われた人狼ゲームにおける議論の構造に着目した分析を行う.議論の構造を踏まえた分析を行うため,まず各発話に対してタグ付与を行う.次に,そのタグ間の関係を捉えることで,提示された意見に対する「同調」と「反駁」という観点から議論の分析を行う.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"A player has to consider what others think of one, presume positions of others and persuade others in Werewolf game. Our final objective is making a werewolf player agent. In this study, we emphasized an analysis of discussion structure to acquire knowledge to build agent strategy. We define a tag set which describes player’s utterance act and annotates utterances in theWerewolf BBS with these tags. By using these annotated utterances, we analyze the communication based on attunements and rebuttals.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"66","bibliographic_titles":[{"bibliographic_title":"ゲームプログラミングワークショップ2014論文集"}],"bibliographicPageStart":"61","bibliographicIssueDates":{"bibliographicIssueDate":"2014-10-31","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2014"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-18T23:49:53.552698+00:00","id":106499,"links":{}}