{"updated":"2025-01-21T09:42:37.125567+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00106313","sets":["6504:7684:7693"]},"path":["7693"],"owner":"6748","recid":"106313","title":["3DCGアニメーションとの比較による日本のセルアニメーションの顔描画分析"],"pubdate":{"attribute_name":"公開日","attribute_value":"2014-03-11"},"_buckets":{"deposit":"43da1417-7d83-4895-b653-cf21bc3238ea"},"_deposit":{"id":"106313","pid":{"type":"depid","value":"106313","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"3DCGアニメーションとの比較による日本のセルアニメーションの顔描画分析","author_link":["10573","10575","10574"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"3DCGアニメーションとの比較による日本のセルアニメーションの顔描画分析"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"インタフェース","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2014-03-11","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"お茶の水女子大"},{"subitem_text_value":"お茶の水女子大"},{"subitem_text_value":"東工大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/106313/files/IPSJ-Z76-4ZC-5.pdf"},"date":[{"dateType":"Available","dateValue":"2014-10-03"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-Z76-4ZC-5.pdf","filesize":[{"value":"787.3 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"6080d9a6-4876-4484-aa88-29b0c1731a6f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2014 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"宮田愛"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"齋藤豪"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"真野航"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"日本のセルアニメーションでは、キャラクタは動作の強調や簡略化によって、現実ではありえない動作や変化をすることが多い。しかし、その非現実的な動作や変化は、視聴者には大きな違和感を与えていない。先行研究では、キャラクタの振り向き動作の顔描画に着目し、それがどのように描画されているのかを分析していた。そして、セルアニメーション特有の変化について3DCGアニメーションとの比較を行い、考察をしていた。本研究では、先行研究よりも分析に用いる3DCGアニメーションのフレーム数を増やすために、3DCGアニメーションのシーンを多く収集し、分析を行なってその結果を先行研究と比較し考察を行う。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"344","bibliographic_titles":[{"bibliographic_title":"第76回全国大会講演論文集"}],"bibliographicPageStart":"343","bibliographicIssueDates":{"bibliographicIssueDate":"2014-03-11","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2014"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"created":"2025-01-18T23:49:44.290852+00:00","id":106313,"links":{}}