{"id":106268,"updated":"2025-01-21T09:41:17.870621+00:00","links":{},"created":"2025-01-18T23:49:42.050163+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00106268","sets":["6504:7684:7693"]},"path":["7693"],"owner":"6748","recid":"106268","title":["ゲーミフィケーションを利用したアルバイトのモチベーション向上支援システムの提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2014-03-11"},"_buckets":{"deposit":"2f3a7be1-3314-414e-a6bc-62461a596f0f"},"_deposit":{"id":"106268","pid":{"type":"depid","value":"106268","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"ゲーミフィケーションを利用したアルバイトのモチベーション向上支援システムの提案","author_link":["10439","10440","10442","10441"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲーミフィケーションを利用したアルバイトのモチベーション向上支援システムの提案"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"インタフェース","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2014-03-11","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"専修大"},{"subitem_text_value":"慶大"},{"subitem_text_value":"専修大"},{"subitem_text_value":"東京都市大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/106268/files/IPSJ-Z76-5ZB-4.pdf"},"date":[{"dateType":"Available","dateValue":"2014-10-03"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-Z76-5ZB-4.pdf","filesize":[{"value":"491.7 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"0124cfa5-557f-459b-8210-5fa85b1d446f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2014 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"柏熊孝昌"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"大竹恒平"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"植竹朋文"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"岡誠"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年、経済状況の変化により、非正規雇用者(アルバイト)が増加の傾向にある。しかしながら、一般的に、アルバイトの1年以内の離職率は正規雇用と比べて高い。これは、モチベーション管理が十分でないためである。アルバイトを対象に行ったアンケート調査の結果、モチベーションの向上には、「良好な人間関係」と他者から褒められることによる「承認欲求の充足」が重要であることが明らかになった。本研究では、モチベーションを維持・向上させる手法として近年注目を集めている、ゲーミフィケーションに注目し、モチベーション向上支援システムの構築を行い、その効果の検証を行った。コンビニエンスストアを対象に行った効果実験の結果、本システムの有効性が検証された。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"250","bibliographic_titles":[{"bibliographic_title":"第76回全国大会講演論文集"}],"bibliographicPageStart":"249","bibliographicIssueDates":{"bibliographicIssueDate":"2014-03-11","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2014"}]},"relation_version_is_last":true,"weko_creator_id":"6748"}}