{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00105968","sets":["1164:4061:7498:7696"]},"path":["7696"],"owner":"11","recid":"105968","title":["でこぼこキャンバスを用いた立体スケッチシステム(2014年9月21日版)"],"pubdate":{"attribute_name":"公開日","attribute_value":"2014-10-07"},"_buckets":{"deposit":"cf46656c-56ce-4757-bfb3-9a46650a3723"},"_deposit":{"id":"105968","pid":{"type":"depid","value":"105968","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"でこぼこキャンバスを用いた立体スケッチシステム(2014年9月21日版)","author_link":["9511","9510","9512"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"でこぼこキャンバスを用いた立体スケッチシステム(2014年9月21日版)"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"UIとデザイン","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2014-10-07","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"公立はこだて未来大学"},{"subitem_text_value":"公立はこだて未来大学"},{"subitem_text_value":"立命館大学"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/105968/files/IPSJ-UBI14044022.pdf"},"date":[{"dateType":"Available","dateValue":"2016-10-07"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-UBI14044022.pdf","filesize":[{"value":"4.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"36"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"3b9000d8-3b8b-457f-b2fd-df8b7aa359c8","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2014 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"友広歩李"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"角康之"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"松村耕平"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11838947","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"スケッチはデザイナの情報記録,共有,そしてアイディアの発想のためのツールとして使用されている.本研究ではタブレット PC とデプス (depth) カメラを用い,空間構造の理解やデザインを促すスケッチインタフェースを開発する.手描きのスケッチに三次元構造を組み合わせ,奥行きのついたスケッチの世界を歩き回ることや.空間内に付箋を貼るようにメモやアイディアを描き加えることが可能となる.対象ユーザは建築デザインやサービスデザインを手がけるデザイナの人々である.複数人で同じ空間にスケッチを行うことや,スケッチ後の空間が共有でき,情報の記録から活用までを支援するシステムを目指す.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告ユビキタスコンピューティングシステム(UBI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2014-10-07","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"22","bibliographicVolumeNumber":"2014-UBI-44"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":105968,"updated":"2025-01-21T09:43:20.075267+00:00","links":{},"created":"2025-01-18T23:49:35.822408+00:00"}