{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00101898","sets":["1164:5305:7501:7614"]},"path":["7614"],"owner":"11","recid":"101898","title":["コンピュータ将棋の現状2014年春"],"pubdate":{"attribute_name":"公開日","attribute_value":"2014-06-28"},"_buckets":{"deposit":"264f8243-7d53-4fc4-9531-21ad23b4c594"},"_deposit":{"id":"101898","pid":{"type":"depid","value":"101898","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"コンピュータ将棋の現状2014年春","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"コンピュータ将棋の現状2014年春"},{"subitem_title":"Contemporary Computer Shogi (May, 2014)","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"将棋","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2014-06-28","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"早稲田大学政治経済学術院"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Faculty of Political Science and Economics, Waseda University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/101898/files/IPSJ-GI14032001.pdf"},"date":[{"dateType":"Available","dateValue":"2016-06-28"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI14032001.pdf","filesize":[{"value":"3.2 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"85743277-54f8-4103-b453-0d03261c69fa","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2014 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"瀧澤, 武信"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Takenobu, Takizawa","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"第 24 回世界コンピュータ将棋選手権が 2014 年 5 月に開かれた.今回は 45 チームの申し込みがあり,実参加者数は 38 である.コンピュータ将棋の実力も大いに上がっており,2014 年 3 月~ 4 月に行われた第 3 回将棋電王戦ではプロ棋士 5 名とコンピュータ将棋プログラム 5 個が対戦し,コンピュータ側が 4 勝 1 敗と勝ち越している.この報告では 2014 年の選手権における将棋プログラムの実力について考察する.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Computer shogi was first developed by the author and the research group in late 1974. It has been steadily improved by researchers and the commercial programmers using some game-tree making and pruning methods, opening and middle game databases, and feedback from research into tsume-shogi (mating) problems. Now, it is close to top professional player level. In this paper, the author discusses contemporary computer shogi, especially how the programs behaved at the 24th World Computer Shogi Championship, where 45 teams applied and 38 teams entered, in May, 2014.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2014-06-28","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2014-GI-32"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"updated":"2025-01-21T11:00:55.497057+00:00","created":"2025-01-18T23:47:21.595097+00:00","links":{},"id":101898}