{"updated":"2025-01-23T02:59:30.308272+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00010162","sets":["581:612:615"]},"path":["615"],"owner":"1","recid":"10162","title":["GPUを用いた多層ポリゴンモデルの高速ボクセル化手法"],"pubdate":{"attribute_name":"公開日","attribute_value":"2006-10-15"},"_buckets":{"deposit":"d9c092df-4956-41d2-90b0-83154106b9f0"},"_deposit":{"id":"10162","pid":{"type":"depid","value":"10162","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"GPUを用いた多層ポリゴンモデルの高速ボクセル化手法","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"GPUを用いた多層ポリゴンモデルの高速ボクセル化手法"},{"subitem_title":"Full GPU Based Fast Voxelization Technique for Multi Layered Polygonal Models","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"テクニカルノート","subitem_subject_scheme":"Other"}]},"item_type_id":"2","publish_date":"2006-10-15","item_2_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京大学大学院工学系研究科"},{"subitem_text_value":"東京大学大学院工学系研究科"}]},"item_2_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"School of Engineering, The University of Tokyo","subitem_text_language":"en"},{"subitem_text_value":"School of Engineering, The University of Tokyo","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/10162/files/IPSJ-JNL4710008.pdf"},"date":[{"dateType":"Available","dateValue":"2008-10-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-JNL4710008.pdf","filesize":[{"value":"233.3 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"8"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"09ea12e5-a3fa-48f2-8581-0ab9bf2fb151","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2006 by the Information Processing Society of Japan"}]},"item_2_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"原田, 隆宏"},{"creatorName":"越塚, 誠一"}],"nameIdentifiers":[{}]}]},"item_2_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Takahiro, Harada","creatorNameLang":"en"},{"creatorName":"Seiichi, Koshizuka","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_2_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116647","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"journal article"}]},"item_2_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1882-7764","subitem_source_identifier_type":"ISSN"}]},"item_2_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ポリゴンモデルのボクセル化はボリュームグラフィックスの核心技術の1 つである.近年,計算機の性能向上にともないボクセルデータの高解像度化が進んでいる.特にGPU(Graphics ProcessingUnit)の性能の向上は著しく,処理によってはCPU を上回る性能を発揮する.本研究ではGPU を用いたポリゴンモデルの高速なボクセル化手法を提案する.本手法はまずポリゴンモデルから深度剥離によって深度を抽出し,それを用いてボクセル化を行う.本手法は視点方向から見て重なりを持つ多層構造をしたポリゴンモデルのボクセル化も行うことができる.","subitem_description_type":"Other"}]},"item_2_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Voxelization of polygonal model is one of the core techniques of the volume graphics. Recently, the resolution of voxel data becomes higher with the progress of computer performance. Especially, the rise of computational power of GPUs is striking. The power of GPUs surpasses CPUs for a specific purpose. In this paper, we present a voxelization technique, which exploit the power of GPU as parallel processing unit. We peel the depths of a polygon model in the first step, then we voxelize the model with the depths. Our technique is able to voxelize multi layered polygonal models.","subitem_description_type":"Other"}]},"item_2_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"2962","bibliographic_titles":[{"bibliographic_title":"情報処理学会論文誌"}],"bibliographicPageStart":"2959","bibliographicIssueDates":{"bibliographicIssueDate":"2006-10-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"10","bibliographicVolumeNumber":"47"}]},"relation_version_is_last":true,"item_2_alternative_title_2":{"attribute_name":"その他タイトル","attribute_value_mlt":[{"subitem_alternative_title":"コンピュータグラフィックス"}]},"weko_creator_id":"1"},"created":"2025-01-18T22:45:10.822376+00:00","id":10162,"links":{}}