{"updated":"2025-01-21T11:19:26.057608+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00101245","sets":["1164:6390:7415:7586"]},"path":["7586"],"owner":"11","recid":"101245","title":["拡張現実技術によるコミュニケーション能力への影響"],"pubdate":{"attribute_name":"公開日","attribute_value":"2014-05-15"},"_buckets":{"deposit":"5e1f1296-f2fc-434e-9d01-c2f1b22ebf10"},"_deposit":{"id":"101245","pid":{"type":"depid","value":"101245","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"拡張現実技術によるコミュニケーション能力への影響","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"拡張現実技術によるコミュニケーション能力への影響"}]},"item_type_id":"4","publish_date":"2014-05-15","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"奈良先端科学技術大学院大学"},{"subitem_text_value":"奈良先端科学技術大学院大学"},{"subitem_text_value":"奈良先端科学技術大学院大学"},{"subitem_text_value":"奈良先端科学技術大学院大学"},{"subitem_text_value":"奈良先端科学技術大学院大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Nara Institute of Science and Technology","subitem_text_language":"en"},{"subitem_text_value":"Nara Institute of Science and Technology","subitem_text_language":"en"},{"subitem_text_value":"Nara Institute of Science and Technology","subitem_text_language":"en"},{"subitem_text_value":"Nara Institute of Science and Technology","subitem_text_language":"en"},{"subitem_text_value":"Nara Institute of Science and Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/101245/files/IPSJ-CDS14010005.pdf"},"date":[{"dateType":"Available","dateValue":"2016-05-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CDS14010005.pdf","filesize":[{"value":"7.2 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"47"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"0566c96c-747c-4695-b456-c77033991d2b","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2014 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"赤池, 勇磨"},{"creatorName":"金丸, 智史"},{"creatorName":"米田, 純"},{"creatorName":"久米, 由花"},{"creatorName":"荒川, 豊"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Yuma, Akaike","creatorNameLang":"en"},{"creatorName":"Satoshi, Kanamaru","creatorNameLang":"en"},{"creatorName":"Jun, Komeda","creatorNameLang":"en"},{"creatorName":"Kume, Yuka","creatorNameLang":"en"},{"creatorName":"Yutaka, Arakawa","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12628327","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では,現実世界の対話における問題点を緩和し,コミュニケーションの円滑化を目的とした,AR (拡張現実) を用いた対話システムを提案する.提案システムは,没入型 HMD とカメラを組み合わせ,カメラに映る目の前の世界がリアルタイムに HMD に表示される.このとき AR により,対話者の顔の上にアバター (自分の分身となるキャラクター) を,対話者の隣に対話者に関する情報や話題となる情報を表示する.これにより,個人の持つコミュニケーション能力のレベルの差や,人間関係,対話者についての知識量の不足などによって起こるコミュニケーションの問題の緩和を狙う.今回,初対面の人と会話する必要がある代表的なコミュニケーションの場である 「合コン」 に対して本システムを使用し,提案システムの有効性を評価した.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告コンシューマ・デバイス&システム(CDS)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2014-05-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"5","bibliographicVolumeNumber":"2014-CDS-10"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-18T23:46:52.825210+00:00","id":101245,"links":{}}