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  1. 論文誌(ジャーナル)
  2. Vol.55
  3. No.4

Multiagent Decision Making on Transportation Networks

https://ipsj.ixsq.nii.ac.jp/records/100834
https://ipsj.ixsq.nii.ac.jp/records/100834
bb37016d-afa0-4725-a857-c4cc1b36fc95
名前 / ファイル ライセンス アクション
IPSJ-JNL5504017.pdf IPSJ-JNL5504017 (2.7 MB)
Copyright (c) 2014 by the Information Processing Society of Japan
オープンアクセス
Item type Journal(1)
公開日 2014-04-15
タイトル
タイトル Multiagent Decision Making on Transportation Networks
タイトル
言語 en
タイトル Multiagent Decision Making on Transportation Networks
言語
言語 eng
キーワード
主題Scheme Other
主題 [特集:Multiagent-based Societal Systems] game theory, adversarial reinforcement learning, Experience-Weighted Attraction, stochastic game
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_6501
資源タイプ journal article
著者所属
University of Minnesota, Dept. of Computer Science and Engineering
著者所属
University of Minnesota, Dept. of Computer Science and Engineering
著者所属
University of Minnesota, Dept. of Computer Science and Engineering
著者所属(英)
en
University of Minnesota, Dept. of Computer Science and Engineering
著者所属(英)
en
University of Minnesota, Dept. of Computer Science and Engineering
著者所属(英)
en
University of Minnesota, Dept. of Computer Science and Engineering
著者名 Ernesto, Nunes

× Ernesto, Nunes

Ernesto, Nunes

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Julio, Godoy

× Julio, Godoy

Julio, Godoy

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Maria, Gini

× Maria, Gini

Maria, Gini

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著者名(英) Ernesto, Nunes

× Ernesto, Nunes

en Ernesto, Nunes

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Julio, Godoy

× Julio, Godoy

en Julio, Godoy

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Maria, Gini

× Maria, Gini

en Maria, Gini

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論文抄録
内容記述タイプ Other
内容記述 We model a transportation network where agents of different types operate with conflicting objectives: drivers want to drive at high speeds to reach their destinations faster, while police units want to prevent unlawful speeding. Police units have to efficiently allocate their limited resources to monitor roads and catch speeders, who try to avoid being caught. Assuming that police and drivers make strategic choices, the problem can be modeled using game theory. We describe the models and algorithms we developed and validate them on synthetic and real traffic data from different maps.

------------------------------
This is a preprint of an article intended for publication Journal of
Information Processing(JIP). This preprint should not be cited. This
article should be cited as: Journal of Information Processing Vol.22(2014) No.2 (online)
DOI http://dx.doi.org/10.2197/ipsjjip.22.307
------------------------------
論文抄録(英)
内容記述タイプ Other
内容記述 We model a transportation network where agents of different types operate with conflicting objectives: drivers want to drive at high speeds to reach their destinations faster, while police units want to prevent unlawful speeding. Police units have to efficiently allocate their limited resources to monitor roads and catch speeders, who try to avoid being caught. Assuming that police and drivers make strategic choices, the problem can be modeled using game theory. We describe the models and algorithms we developed and validate them on synthetic and real traffic data from different maps.

------------------------------
This is a preprint of an article intended for publication Journal of
Information Processing(JIP). This preprint should not be cited. This
article should be cited as: Journal of Information Processing Vol.22(2014) No.2 (online)
DOI http://dx.doi.org/10.2197/ipsjjip.22.307
------------------------------
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AN00116647
書誌情報 情報処理学会論文誌

巻 55, 号 4, 発行日 2014-04-15
ISSN
収録物識別子タイプ ISSN
収録物識別子 1882-7764
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