{"updated":"2025-01-20T06:46:42.777633+00:00","links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00100822","sets":["581:7397:7561"]},"path":["7561"],"owner":"11","recid":"100822","title":["A Division Strategy for Achieving Efficient Crowdsourcing Contest"],"pubdate":{"attribute_name":"公開日","attribute_value":"2014-04-15"},"_buckets":{"deposit":"47d8874c-3063-4395-b2ca-971a3a491782"},"_deposit":{"id":"100822","pid":{"type":"depid","value":"100822","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"A Division Strategy for Achieving Efficient Crowdsourcing Contest","author_link":["358821","358820","358819","358822"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"A Division Strategy for Achieving Efficient Crowdsourcing Contest"},{"subitem_title":"A Division Strategy for Achieving Efficient Crowdsourcing Contest","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"[特集:Multiagent-based Societal Systems] incentive design, efficient crowdsourcing, division strategy, software bug detection, all-pay auction","subitem_subject_scheme":"Other"}]},"item_type_id":"2","publish_date":"2014-04-15","item_2_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"Department of Social Informatics, Kyoto University"},{"subitem_text_value":"Department of Social Informatics, Kyoto University"}]},"item_2_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Department of Social Informatics, Kyoto University","subitem_text_language":"en"},{"subitem_text_value":"Department of Social Informatics, Kyoto University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"publish_status":"0","weko_shared_id":11,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/100822/files/IPSJ-JNL5504005.pdf","label":"IPSJ-JNL5504005"},"date":[{"dateType":"Available","dateValue":"2016-04-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-JNL5504005.pdf","filesize":[{"value":"1.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"8"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"ad49c924-faf1-4a2f-92fd-ec5ccf1b769d","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2014 by the Information Processing Society of Japan"}]},"item_2_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Huan, Jiang"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Shigeo, Matsubara"}],"nameIdentifiers":[{}]}]},"item_2_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Huan, Jiang","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Shigeo, Matsubara","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_2_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116647","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"journal article"}]},"item_2_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1882-7764","subitem_source_identifier_type":"ISSN"}]},"item_2_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"In this paper we construct and analyze a crowdsourcing-based bug detection model in which strategic players select code and compete in bug detection contests. We model the contests as all-pay auctions, and our focus is on addressing the low efficiency problem in bug detection by division strategy. Our study shows that the division strategy can control two features of the bug detection contest, in terms of the expected reward classes and the scales of skill levels, by intentionally assembling players with particular skill distribution in one division. In this way, division strategy is able to determine the players' strategic behaviors on code selection, and thus improve the bug detection efficiency. We analyze the division strategy characterized by skill mixing degree and skill similarity degree and find an explicit correspondence between the division strategy and the bug detection efficiency. Based on our simulation results, we verified that the skill mixing degree, serving as determinant factor of division strategy, controls the trend of the bug detection efficiency, and skill similarity degree plays an important role in indicating the shape of the bug detection efficiency.\n\n------------------------------\nThis is a preprint of an article intended for publication Journal of\nInformation Processing(JIP). This preprint should not be cited. This\narticle should be cited as: Journal of Information Processing Vol.22(2014) No.2 (online)\nDOI http://dx.doi.org/10.2197/ipsjjip.22.202\n------------------------------","subitem_description_type":"Other"}]},"item_2_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this paper we construct and analyze a crowdsourcing-based bug detection model in which strategic players select code and compete in bug detection contests. We model the contests as all-pay auctions, and our focus is on addressing the low efficiency problem in bug detection by division strategy. Our study shows that the division strategy can control two features of the bug detection contest, in terms of the expected reward classes and the scales of skill levels, by intentionally assembling players with particular skill distribution in one division. In this way, division strategy is able to determine the players' strategic behaviors on code selection, and thus improve the bug detection efficiency. We analyze the division strategy characterized by skill mixing degree and skill similarity degree and find an explicit correspondence between the division strategy and the bug detection efficiency. Based on our simulation results, we verified that the skill mixing degree, serving as determinant factor of division strategy, controls the trend of the bug detection efficiency, and skill similarity degree plays an important role in indicating the shape of the bug detection efficiency.\n\n------------------------------\nThis is a preprint of an article intended for publication Journal of\nInformation Processing(JIP). This preprint should not be cited. This\narticle should be cited as: Journal of Information Processing Vol.22(2014) No.2 (online)\nDOI http://dx.doi.org/10.2197/ipsjjip.22.202\n------------------------------","subitem_description_type":"Other"}]},"item_2_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographic_titles":[{"bibliographic_title":"情報処理学会論文誌"}],"bibliographicIssueDates":{"bibliographicIssueDate":"2014-04-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"4","bibliographicVolumeNumber":"55"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":100822,"created":"2025-01-18T23:46:31.872985+00:00"}