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  1. 論文誌(ジャーナル)
  2. Vol.55
  3. No.4

A Division Strategy for Achieving Efficient Crowdsourcing Contest

https://ipsj.ixsq.nii.ac.jp/records/100822
https://ipsj.ixsq.nii.ac.jp/records/100822
6121e4e6-1e3d-445c-b55e-2deaaf9d501d
名前 / ファイル ライセンス アクション
IPSJ-JNL5504005.pdf IPSJ-JNL5504005 (1.1 MB)
Copyright (c) 2014 by the Information Processing Society of Japan
オープンアクセス
Item type Journal(1)
公開日 2014-04-15
タイトル
タイトル A Division Strategy for Achieving Efficient Crowdsourcing Contest
タイトル
言語 en
タイトル A Division Strategy for Achieving Efficient Crowdsourcing Contest
言語
言語 eng
キーワード
主題Scheme Other
主題 [特集:Multiagent-based Societal Systems] incentive design, efficient crowdsourcing, division strategy, software bug detection, all-pay auction
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_6501
資源タイプ journal article
著者所属
Department of Social Informatics, Kyoto University
著者所属
Department of Social Informatics, Kyoto University
著者所属(英)
en
Department of Social Informatics, Kyoto University
著者所属(英)
en
Department of Social Informatics, Kyoto University
著者名 Huan, Jiang

× Huan, Jiang

Huan, Jiang

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Shigeo, Matsubara

× Shigeo, Matsubara

Shigeo, Matsubara

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著者名(英) Huan, Jiang

× Huan, Jiang

en Huan, Jiang

Search repository
Shigeo, Matsubara

× Shigeo, Matsubara

en Shigeo, Matsubara

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論文抄録
内容記述タイプ Other
内容記述 In this paper we construct and analyze a crowdsourcing-based bug detection model in which strategic players select code and compete in bug detection contests. We model the contests as all-pay auctions, and our focus is on addressing the low efficiency problem in bug detection by division strategy. Our study shows that the division strategy can control two features of the bug detection contest, in terms of the expected reward classes and the scales of skill levels, by intentionally assembling players with particular skill distribution in one division. In this way, division strategy is able to determine the players' strategic behaviors on code selection, and thus improve the bug detection efficiency. We analyze the division strategy characterized by skill mixing degree and skill similarity degree and find an explicit correspondence between the division strategy and the bug detection efficiency. Based on our simulation results, we verified that the skill mixing degree, serving as determinant factor of division strategy, controls the trend of the bug detection efficiency, and skill similarity degree plays an important role in indicating the shape of the bug detection efficiency.

------------------------------
This is a preprint of an article intended for publication Journal of
Information Processing(JIP). This preprint should not be cited. This
article should be cited as: Journal of Information Processing Vol.22(2014) No.2 (online)
DOI http://dx.doi.org/10.2197/ipsjjip.22.202
------------------------------
論文抄録(英)
内容記述タイプ Other
内容記述 In this paper we construct and analyze a crowdsourcing-based bug detection model in which strategic players select code and compete in bug detection contests. We model the contests as all-pay auctions, and our focus is on addressing the low efficiency problem in bug detection by division strategy. Our study shows that the division strategy can control two features of the bug detection contest, in terms of the expected reward classes and the scales of skill levels, by intentionally assembling players with particular skill distribution in one division. In this way, division strategy is able to determine the players' strategic behaviors on code selection, and thus improve the bug detection efficiency. We analyze the division strategy characterized by skill mixing degree and skill similarity degree and find an explicit correspondence between the division strategy and the bug detection efficiency. Based on our simulation results, we verified that the skill mixing degree, serving as determinant factor of division strategy, controls the trend of the bug detection efficiency, and skill similarity degree plays an important role in indicating the shape of the bug detection efficiency.

------------------------------
This is a preprint of an article intended for publication Journal of
Information Processing(JIP). This preprint should not be cited. This
article should be cited as: Journal of Information Processing Vol.22(2014) No.2 (online)
DOI http://dx.doi.org/10.2197/ipsjjip.22.202
------------------------------
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AN00116647
書誌情報 情報処理学会論文誌

巻 55, 号 4, 発行日 2014-04-15
ISSN
収録物識別子タイプ ISSN
収録物識別子 1882-7764
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