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        <datestamp>2025-01-21T09:30:03Z</datestamp>
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          <dc:title>ゲームにおけるヒューマンエラー　ー将棋における考察ー</dc:title>
          <dc:title>Human Error in Playing Games - In case of Shogi -</dc:title>
          <dc:creator>伊藤, 毅志</dc:creator>
          <dc:creator>杵渕, 哲彦</dc:creator>
          <dc:creator>藤井, 叙人</dc:creator>
          <dc:creator>Takeshi, Ito</dc:creator>
          <dc:creator>Tetsuhiko, Kinebuchi</dc:creator>
          <dc:creator>Nobuto, Fujii</dc:creator>
          <dc:description>人間はゲームをプレイするときにミスを犯す．人間がプレイするゲームでは，ミスを犯すことが織り込み済みであると言える．本報告では，ゲームにおけるヒューマンエラー（ミス）を分類し，その認知的なメカニズムのモデルを提案し，将棋を題材に検証を試みる．</dc:description>
          <dc:description>Human makes mistakes in playing games. In the games human plays, it can be said that making mistakes is a precondition. In this report, we will classify the human error (mistake) and propose the cognitive model. We will discuss the mistakes in playing shogi by using this model.</dc:description>
          <dc:description>conference paper</dc:description>
          <dc:publisher>情報処理学会</dc:publisher>
          <dc:date>2014-10-31</dc:date>
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          <dc:identifier>ゲームプログラミングワークショップ2014論文集</dc:identifier>
          <dc:identifier>2014</dc:identifier>
          <dc:identifier>196</dc:identifier>
          <dc:identifier>201</dc:identifier>
          <dc:identifier>https://ipsj.ixsq.nii.ac.jp/record/106522/files/IPSJ-GPWS2014032.pdf</dc:identifier>
          <dc:language>jpn</dc:language>
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