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        <datestamp>2025-01-19T10:35:38Z</datestamp>
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          <dc:title>NeDDFを用いた煙霧環境に適用可能なニューラル場単眼Visual SLAM</dc:title>
          <dc:title xml:lang="en">Monocular Visual SLAM Applicable to Smoggy Environments Using NeDDF</dc:title>
          <jpcoar:creator>
            <jpcoar:creatorName>髙橋, 響熙</jpcoar:creatorName>
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          <jpcoar:creator>
            <jpcoar:creatorName>上田, 樹</jpcoar:creatorName>
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          <jpcoar:creator>
            <jpcoar:creatorName>謝, 淳</jpcoar:creatorName>
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            <jpcoar:creatorName>北原, 格</jpcoar:creatorName>
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          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="en">Hibiki, Takahashi</jpcoar:creatorName>
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          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="en">Itsuki, Ueda</jpcoar:creatorName>
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          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="en">Chun, Xie</jpcoar:creatorName>
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          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="en">Itaru, Kitahara</jpcoar:creatorName>
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          <datacite:description descriptionType="Other">We propose a monocular Visual SLAM system based on NeDDF (Neural Density-Distance Field). In contrast to previous methods using point clouds or meshes, our approach has an advantage to reconstruct objects with indistinct boundaries, such as steam, smoke, dust, and similar phenomena. Our method utilizes NeDDF as a 3D shape representation and introduces a photometric error to account for the challenging smoke environment. This approach enables the reconstruction of indoor scenes featuring low-density objects using a monocular RGB camera. To evaluate the eﬀectiveness of our proposed method, we conduct experiments using a simulated RGB dataset of an indoor scene with smoke.</datacite:description>
          <datacite:description descriptionType="Other">We propose a monocular Visual SLAM system based on NeDDF (Neural Density-Distance Field). In contrast to previous methods using point clouds or meshes, our approach has an advantage to reconstruct objects with indistinct boundaries, such as steam, smoke, dust, and similar phenomena. Our method utilizes NeDDF as a 3D shape representation and introduces a photometric error to account for the challenging smoke environment. This approach enables the reconstruction of indoor scenes featuring low-density objects using a monocular RGB camera. To evaluate the eﬀectiveness of our proposed method, we conduct experiments using a simulated RGB dataset of an indoor scene with smoke.</datacite:description>
          <dc:publisher xml:lang="ja">情報処理学会</dc:publisher>
          <datacite:date dateType="Issued">2024-01-18</datacite:date>
          <dc:language>jpn</dc:language>
          <dc:type rdf:resource="http://purl.org/coar/resource_type/c_18gh">technical report</dc:type>
          <jpcoar:identifier identifierType="URI">https://ipsj.ixsq.nii.ac.jp/records/231940</jpcoar:identifier>
          <jpcoar:sourceIdentifier identifierType="ISSN">2188-8701</jpcoar:sourceIdentifier>
          <jpcoar:sourceIdentifier identifierType="NCID">AA11131797</jpcoar:sourceIdentifier>
          <jpcoar:sourceTitle>研究報告コンピュータビジョンとイメージメディア（CVIM）</jpcoar:sourceTitle>
          <jpcoar:volume>2024-CVIM-236</jpcoar:volume>
          <jpcoar:issue>18</jpcoar:issue>
          <jpcoar:pageStart>1</jpcoar:pageStart>
          <jpcoar:pageEnd>6</jpcoar:pageEnd>
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            <datacite:date dateType="Available">2026-01-18</datacite:date>
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