<?xml version='1.0' encoding='UTF-8'?>
<OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd">
  <responseDate>2026-03-15T18:20:31Z</responseDate>
  <request metadataPrefix="jpcoar_1.0" verb="GetRecord" identifier="oai:ipsj.ixsq.nii.ac.jp:00200985">https://ipsj.ixsq.nii.ac.jp/oai</request>
  <GetRecord>
    <record>
      <header>
        <identifier>oai:ipsj.ixsq.nii.ac.jp:00200985</identifier>
        <datestamp>2025-01-19T21:09:42Z</datestamp>
        <setSpec>1164:5336:9708:9999</setSpec>
      </header>
      <metadata>
        <jpcoar:jpcoar xmlns:datacite="https://schema.datacite.org/meta/kernel-4/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcndl="http://ndl.go.jp/dcndl/terms/" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:jpcoar="https://github.com/JPCOAR/schema/blob/master/1.0/" xmlns:oaire="http://namespace.openaire.eu/schema/oaire/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rioxxterms="http://www.rioxx.net/schema/v2.0/rioxxterms/" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="https://github.com/JPCOAR/schema/blob/master/1.0/" xsi:schemaLocation="https://github.com/JPCOAR/schema/blob/master/1.0/jpcoar_scm.xsd">
          <dc:title>掌握運動中に提示される音が力覚に及ぼす影響</dc:title>
          <dc:title xml:lang="en">The effect of audio stimuli on pseudo-force sense while executing a grasping movement</dc:title>
          <jpcoar:creator>
            <jpcoar:creatorName>宮下, 翔</jpcoar:creatorName>
          </jpcoar:creator>
          <jpcoar:creator>
            <jpcoar:creatorName>中島, 武三志</jpcoar:creatorName>
          </jpcoar:creator>
          <jpcoar:creator>
            <jpcoar:creatorName>菅野, 由弘</jpcoar:creatorName>
          </jpcoar:creator>
          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="en">Sho, Miyashita</jpcoar:creatorName>
          </jpcoar:creator>
          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="en">Musashi, Nakajima</jpcoar:creatorName>
          </jpcoar:creator>
          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="en">Yoshihiro, Kanno</jpcoar:creatorName>
          </jpcoar:creator>
          <datacite:description descriptionType="Other">近年，五感が相互に補完しあい，そこにはないはずの刺激を感じる現象（クロスモーダル知覚）の研究が注目を浴びており，その中でも擬似的に力覚を生じさせる研究が盛んに行われている．これらに関する先行研究の多くは視覚刺激と聴覚刺激の両方，もしくはいずれかを用いて力覚の誘発ができることを明らかにしてきた．しかし，現実空間で何も触れていない状態で仮想的に力覚を聴覚刺激のみで感じさせるような研究はまだされておらず，音そのものが力覚に及ぼす影響を解明する余地がまだある．仮想空間における力覚の再現性向上を目的として，本研究では聴覚刺激のみを用いて擬似的に力覚を誘発できるか実験を行った．実験参加者は目隠しをした状態で掌握運動を行い，手の開閉に連動する音源を 4 種類聴取した．聴覚刺激がある状態とない状態での力覚の大きさの違いを検証し，音が掌握運動中の力覚に及ぼす影響力を明らかにする．また，実験参加者は音源の心地よさについても評価をし，エンタテインメント分野への応用を考察する．</datacite:description>
          <datacite:description descriptionType="Other">In recent years, the research for the phenomenon which occurs while receiving sense stimuli of some other sense (a.k.a. cross-modality), is drawing attention. Especially, a pseudo-force sense is becoming popular. Most studies tried out were induced by either audio stimuli or the mix of visual and auditory stimuli and no studies of pseudo-force sense are found induced without touching anything. The effect that sound does to pseudo-force sense needs more attention and consideration. In this study, we researched the possibility of obtaining the pseudo-force sense enhancing in the virtual environment only using auditory stimuli. Participants with blind fold listened to four types of audio sounds while executing a grasping movement. Participants also evaluated each audio sound on the level of the comfortableness, which could be applied to the use in entertainment field.</datacite:description>
          <dc:publisher xml:lang="ja">情報処理学会</dc:publisher>
          <datacite:date dateType="Issued">2019-12-06</datacite:date>
          <dc:language>jpn</dc:language>
          <dc:type rdf:resource="http://purl.org/coar/resource_type/c_18gh">technical report</dc:type>
          <jpcoar:identifier identifierType="URI">https://ipsj.ixsq.nii.ac.jp/records/200985</jpcoar:identifier>
          <jpcoar:sourceIdentifier identifierType="ISSN">2188-8914</jpcoar:sourceIdentifier>
          <jpcoar:sourceIdentifier identifierType="NCID">AA12049625</jpcoar:sourceIdentifier>
          <jpcoar:sourceTitle>研究報告エンタテインメントコンピューティング（EC）</jpcoar:sourceTitle>
          <jpcoar:volume>2019-EC-54</jpcoar:volume>
          <jpcoar:issue>3</jpcoar:issue>
          <jpcoar:pageStart>1</jpcoar:pageStart>
          <jpcoar:pageEnd>5</jpcoar:pageEnd>
          <jpcoar:file>
            <jpcoar:URI label="IPSJ-EC19054003.pdf">https://ipsj.ixsq.nii.ac.jp/record/200985/files/IPSJ-EC19054003.pdf</jpcoar:URI>
            <jpcoar:mimeType>application/pdf</jpcoar:mimeType>
            <jpcoar:extent>677.5 kB</jpcoar:extent>
            <datacite:date dateType="Available">2021-12-06</datacite:date>
          </jpcoar:file>
        </jpcoar:jpcoar>
      </metadata>
    </record>
  </GetRecord>
</OAI-PMH>
