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        <identifier>oai:ipsj.ixsq.nii.ac.jp:00145873</identifier>
        <datestamp>2025-01-20T18:11:53Z</datestamp>
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          <dc:title>バーチャルリアリティを利用した起立着席動作リハビリテーションシステムの構築</dc:title>
          <dc:title xml:lang="en">Construction of a Standing and Siting Rehabilitation System using Virtual Reality Technology</dc:title>
          <jpcoar:creator>
            <jpcoar:creatorName>岩渕, 貴洋</jpcoar:creatorName>
          </jpcoar:creator>
          <jpcoar:creator>
            <jpcoar:creatorName>渡邊, 紀文</jpcoar:creatorName>
          </jpcoar:creator>
          <jpcoar:creator>
            <jpcoar:creatorName>久保村, 千明</jpcoar:creatorName>
          </jpcoar:creator>
          <jpcoar:creator>
            <jpcoar:creatorName>亀田, 弘之</jpcoar:creatorName>
          </jpcoar:creator>
          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="en">Takahiro, Iwabuchi</jpcoar:creatorName>
          </jpcoar:creator>
          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="en">Norifumi, Watanabe</jpcoar:creatorName>
          </jpcoar:creator>
          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="en">Chiaki, Kubomura</jpcoar:creatorName>
          </jpcoar:creator>
          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="en">Hiroyuki, Kameda</jpcoar:creatorName>
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          <jpcoar:subject subjectScheme="Other">高齢者支援</jpcoar:subject>
          <datacite:description descriptionType="Other">現在作業療法課題において，様々な種類のリハビリテーションが行われているが，その中で特に問題となっていることに訓練に取り組む自主性やモチベーションがある．本研究では，自分の身体を映像として投影可能なバーチャル空間を利用することで個人が自主的に訓練を行え，繰り返し可能なリハビリテーションシステムを構築した．具体的には日常良く行う起立着席動作を対象とし，更にゲームの要素を導入することでモチベーションが維持できるようにした．健常者に対して本システムを利用した実験を行い，システムで実装したゲームの興味とそのモチベーションを向上させる達成感を評価した．</datacite:description>
          <datacite:description descriptionType="Other">Various kinds of rehabilitation programs are now successfully available for occupational therapy tasks. But they sometimes fail to keep autonomy and motivation of trainees when they are doing rehabilitation tasks. In this paper, we report our proposal and implementation of a new rehabilitation software system, by which trainees can keep training with much amount of autonomy and motivation. The rehabilitation system is based on virtual reality technology, which can project trainee's body in a virtual space where he/she is training repeatedly. Concretely to say, standing and sitting rehabilitation is targeted, and incorporated with elements of gamification flavors, in order for trainees to keep high motivation. The system was experimentally evaluated by non-handicapped persons to show it can arouse and keep interests and motivation of trainees.</datacite:description>
          <dc:publisher xml:lang="ja">情報処理学会</dc:publisher>
          <datacite:date dateType="Issued">2015-11-07</datacite:date>
          <dc:language>jpn</dc:language>
          <dc:type rdf:resource="http://purl.org/coar/resource_type/c_18gh">technical report</dc:type>
          <jpcoar:identifier identifierType="URI">https://ipsj.ixsq.nii.ac.jp/records/145873</jpcoar:identifier>
          <jpcoar:sourceIdentifier identifierType="ISSN">2189-4450</jpcoar:sourceIdentifier>
          <jpcoar:sourceIdentifier identifierType="NCID">AA1271737X</jpcoar:sourceIdentifier>
          <jpcoar:sourceTitle>研究報告高齢社会デザイン（ASD）</jpcoar:sourceTitle>
          <jpcoar:volume>2015-ASD-3</jpcoar:volume>
          <jpcoar:issue>5</jpcoar:issue>
          <jpcoar:pageStart>1</jpcoar:pageStart>
          <jpcoar:pageEnd>6</jpcoar:pageEnd>
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            <datacite:date dateType="Available">2017-11-07</datacite:date>
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