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        <identifier>oai:ipsj.ixsq.nii.ac.jp:00081231</identifier>
        <datestamp>2025-01-21T19:25:40Z</datestamp>
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          <dc:title>一連の３Ｄスケッチシステム開発より得られた３つのデザイン原則「記憶容量、認知モード、実物大・実操作可能」</dc:title>
          <dc:title xml:lang="en">Three Design Principles for Creative 3D Design Support Tool Learned through Developing a Series of 3D Sketch Systems - “Memory Capacity”, “Cognitive Mode”, and “Life-size and Operability”-</dc:title>
          <jpcoar:creator>
            <jpcoar:creatorName>田野, 俊一</jpcoar:creatorName>
            <jpcoar:creatorName>山本, 伸也</jpcoar:creatorName>
            <jpcoar:creatorName>岩田, 満</jpcoar:creatorName>
            <jpcoar:creatorName>Muhd, Dzulkhiflee</jpcoar:creatorName>
            <jpcoar:creatorName>市野, 順子</jpcoar:creatorName>
            <jpcoar:creatorName>橋山, 智訓</jpcoar:creatorName>
          </jpcoar:creator>
          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="en">Shun'ichi, Tano</jpcoar:creatorName>
            <jpcoar:creatorName xml:lang="en">Shin'ya, Yamamoto</jpcoar:creatorName>
            <jpcoar:creatorName xml:lang="en">Mitsuru, Iwata</jpcoar:creatorName>
            <jpcoar:creatorName xml:lang="en">Muhd, Dzulkhiflee</jpcoar:creatorName>
            <jpcoar:creatorName xml:lang="en">Junko, Ichino</jpcoar:creatorName>
            <jpcoar:creatorName xml:lang="en">Tomonori, Hashiyama</jpcoar:creatorName>
          </jpcoar:creator>
          <datacite:description descriptionType="Other">人間の知的で創造的な活動を支援する高度な情報環境が数多く提案されている．しかし，残念ながら，先端的なメディアシステムが創造性を支援するどころか，逆に阻害する事例が発生している．本研究では，バーチャルリアリティを用いて，目の前の 3 次元空間に直接スケッチする 3D スケッチシステムを例にとる．立体視を用いた 3 次元表示は，デザイン支援にとって必須な機能ではなく，人目を引くだけの存在になっている．真に創造性を活性化するシステムのデザイン原則として，「記憶容量，認知モード，実物大・実操作可能」 を提案する．</datacite:description>
          <datacite:description descriptionType="Other">We have been studying the creativity-centered media to ensure that systems truly support creative and intelligent human activities. However, it has gradually become obvious that current advanced support systems have a serious drawback: instead of promoting creative work, they sometimes discourage creativity or let us stop thinking. In this paper, we focus on the 3D sketch system that supports the design of 3D objects by drawing them in the 3D space directly, because they are not used by designers in real fields but are just treated as a mere attraction in an amusement park. We propose three design principles, “Memory Capacity”, “Cognitive Mode”, and “Life-size and Operability”, which make the 3D sketch system truly useful for the designer. They have been gradually derived in the accordance with our cognitive experiment and developing series of 3D sketch system.</datacite:description>
          <dc:publisher xml:lang="ja">情報処理学会</dc:publisher>
          <datacite:date dateType="Issued">2012-03-14</datacite:date>
          <dc:language>jpn</dc:language>
          <dc:type rdf:resource="http://purl.org/coar/resource_type/c_18gh">technical report</dc:type>
          <jpcoar:identifier identifierType="URI">https://ipsj.ixsq.nii.ac.jp/records/81231</jpcoar:identifier>
          <jpcoar:sourceIdentifier identifierType="NCID">AA1221543X</jpcoar:sourceIdentifier>
          <jpcoar:sourceTitle>研究報告ヒューマンコンピュータインタラクション（HCI）</jpcoar:sourceTitle>
          <jpcoar:volume>2012-HCI-147</jpcoar:volume>
          <jpcoar:issue>3</jpcoar:issue>
          <jpcoar:pageStart>1</jpcoar:pageStart>
          <jpcoar:pageEnd>8</jpcoar:pageEnd>
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            <datacite:date dateType="Available">2014-03-14</datacite:date>
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