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Analysis of the Behavior of People Solving Sudoku Puzzles
https://ipsj.ixsq.nii.ac.jp/records/97726
https://ipsj.ixsq.nii.ac.jp/records/97726711a1e05-9c0d-42c0-b90a-2abd18c03ca2
名前 / ファイル | ライセンス | アクション |
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Copyright (c) 2009 by the Information Processing Society of Japan
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オープンアクセス |
Item type | Symposium(1) | |||||||
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公開日 | 2009-11-06 | |||||||
タイトル | ||||||||
タイトル | Analysis of the Behavior of People Solving Sudoku Puzzles | |||||||
タイトル | ||||||||
言語 | en | |||||||
タイトル | Analysis of the Behavior of People Solving Sudoku Puzzles | |||||||
言語 | ||||||||
言語 | eng | |||||||
資源タイプ | ||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_5794 | |||||||
資源タイプ | conference paper | |||||||
著者所属 | ||||||||
School of Computer Science, Tokyo University of Technology | ||||||||
著者所属 | ||||||||
Department of Informatics, Yamagata University | ||||||||
著者所属(英) | ||||||||
en | ||||||||
School of Computer Science, Tokyo University of Technology | ||||||||
著者所属(英) | ||||||||
en | ||||||||
Department of Informatics, Yamagata University | ||||||||
著者名 |
Grimbergen, Reijer
× Grimbergen, Reijer
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著者名(英) |
Grimbergen, Reijer
× Grimbergen, Reijer
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論文抄録 | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | In this paper we present a method for analyzing human problem solving in the pencil puzzle Sudoku. A number of subjects were asked to solve a Sudoku puzzle and write an explanation concerning the decisions they made to solve the puzzle. From these written protocols a number of rules were extracted. These rules were then implemented in a computer program that used these rules to suggest possible squares to fill for each step in the original Sudoku puzzle. The suggestions of the computer program were compared with the decisions of the human solvers using two criteria | |||||||
論文抄録(英) | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | In this paper we present a method for analyzing human problem solving in the pencil puzzle Sudoku. A number of subjects were asked to solve a Sudoku puzzle and write an explanation concerning the decisions they made to solve the puzzle. From these written protocols a number of rules were extracted. These rules were then implemented in a computer program that used these rules to suggest possible squares to fill for each step in the original Sudoku puzzle. The suggestions of the computer program were compared with the decisions of the human solvers using two criteria | |||||||
書誌情報 |
ゲームプログラミングワークショップ2009論文集 巻 2009, 号 12, p. 79-82, 発行日 2009-11-06 |
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言語 | ja | |||||||
出版者 | 情報処理学会 |