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Solving Problems with Uncertainty
https://ipsj.ixsq.nii.ac.jp/records/97467
https://ipsj.ixsq.nii.ac.jp/records/97467f799ba03-a2ab-4130-88b8-a73d892620fb
名前 / ファイル | ライセンス | アクション |
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Copyright (c) 1999 by the Information Processing Society of Japan
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オープンアクセス |
Item type | Symposium(1) | |||||||
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公開日 | 1999-10-15 | |||||||
タイトル | ||||||||
タイトル | Solving Problems with Uncertainty | |||||||
タイトル | ||||||||
言語 | en | |||||||
タイトル | Solving Problems with Uncertainty | |||||||
言語 | ||||||||
言語 | eng | |||||||
資源タイプ | ||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_5794 | |||||||
資源タイプ | conference paper | |||||||
著者所属 | ||||||||
Department of Computer Science, Shizuoka University | ||||||||
著者所属 | ||||||||
Department of Computer Science, Shizuoka University | ||||||||
著者所属(英) | ||||||||
en | ||||||||
Department of Computer Science, Shizuoka University | ||||||||
著者所属(英) | ||||||||
en | ||||||||
Department of Computer Science, Shizuoka University | ||||||||
著者名 |
Sakuta, Makoto
× Sakuta, Makoto
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著者名(英) |
Sakuta, Makoto
× Sakuta, Makoto
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論文抄録 | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | This paper explores the possibility of computing imperfect-information games with focus on its endgame, namely, mating problems with uncertainty. We have chosen the domain of Tsuitate-Shogi, which is a Kriegspiel-like Shogi variant. Our present goal is to make a program that can solve mating problems of Tsuitate-Shogi (Tsuitate-Tsume-Shogi). We have proposed an idea so-called metaposition, by which game-tree search for imperfect-information games turns out to be identical to generic AND/OR-tree search of metapositions. In order to solve Tsuitate-Tsume-Shogi, we introduce a search algorithm that we call double-nested iterative-deepening search. The algorithm has two iterations. The outer iteration is that of the search depth and the inner iteration is that of the allowed count of fouls in a problem. We implemented a solver of Tsuitate-Tsume-Shogi based on the proposed ideas, and experiments using a test set of mating problems were performed. All problems with roughly less than 17 steps in the test set were solved. | |||||||
論文抄録(英) | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | This paper explores the possibility of computing imperfect-information games with focus on its endgame, namely, mating problems with uncertainty. We have chosen the domain of Tsuitate-Shogi, which is a Kriegspiel-like Shogi variant. Our present goal is to make a program that can solve mating problems of Tsuitate-Shogi (Tsuitate-Tsume-Shogi). We have proposed an idea so-called metaposition, by which game-tree search for imperfect-information games turns out to be identical to generic AND/OR-tree search of metapositions. In order to solve Tsuitate-Tsume-Shogi, we introduce a search algorithm that we call double-nested iterative-deepening search. The algorithm has two iterations. The outer iteration is that of the search depth and the inner iteration is that of the allowed count of fouls in a problem. We implemented a solver of Tsuitate-Tsume-Shogi based on the proposed ideas, and experiments using a test set of mating problems were performed. All problems with roughly less than 17 steps in the test set were solved. | |||||||
書誌情報 |
ゲームプログラミングワークショップ1999論文集 巻 1999, 号 14, p. 145-152, 発行日 1999-10-15 |
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出版者 | ||||||||
言語 | ja | |||||||
出版者 | 情報処理学会 |