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Analyze the Student Behavior in Virtual Classroom with Problem Based Learning Environment
https://ipsj.ixsq.nii.ac.jp/records/74094
https://ipsj.ixsq.nii.ac.jp/records/74094a10be2dc-3a45-42c4-84d7-ccd2efe4041c
名前 / ファイル | ライセンス | アクション |
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Copyright (c) 2011 by the Information Processing Society of Japan
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オープンアクセス |
Item type | SIG Technical Reports(1) | |||||||
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公開日 | 2011-05-06 | |||||||
タイトル | ||||||||
タイトル | Analyze the Student Behavior in Virtual Classroom with Problem Based Learning Environment | |||||||
タイトル | ||||||||
言語 | en | |||||||
タイトル | Analyze the Student Behavior in Virtual Classroom with Problem Based Learning Environment | |||||||
言語 | ||||||||
言語 | eng | |||||||
資源タイプ | ||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_18gh | |||||||
資源タイプ | technical report | |||||||
著者所属 | ||||||||
Nagaoka University of Technology Niigata, Japan | ||||||||
著者所属 | ||||||||
Nagaoka University of Technology Niigata, Japan | ||||||||
著者所属 | ||||||||
Nagaoka University of Technology Niigata, Japan | ||||||||
著者所属 | ||||||||
Suzuka National College of Technology, Suzuka, Mie, Japan | ||||||||
著者所属 | ||||||||
Nagaoka University of Technology Niigata, Japan | ||||||||
著者所属(英) | ||||||||
en | ||||||||
Nagaoka University of Technology Niigata, Japan | ||||||||
著者所属(英) | ||||||||
en | ||||||||
Nagaoka University of Technology Niigata, Japan | ||||||||
著者所属(英) | ||||||||
en | ||||||||
Nagaoka University of Technology Niigata, Japan | ||||||||
著者所属(英) | ||||||||
en | ||||||||
Suzuka National College of Technology, Suzuka, Mie, Japan | ||||||||
著者所属(英) | ||||||||
en | ||||||||
Nagaoka University of Technology Niigata, Japan | ||||||||
著者名 |
AsankaDDharmawansa
× AsankaDDharmawansa
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著者名(英) |
Asanka, DDharmawansa
× Asanka, DDharmawansa
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論文抄録 | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | The advance step of e-learning is 3D Multi User Virtual Environment uses for educational activities. Educational institutes conduct their courses, assignments, projects through the Virtual Environment. Such institutes evaluate only final output. The student behavior of the classroom is important factor for improve the effectiveness of e-learning. This research study was carried out to analysis the behavior of the students who are attache to the e-learning system. The activities of a sample of students who are in Second Life were recorded during the class session and stored data could be analyzed. We developed a relationship among the student activities and the involvement in education. Student feel more comfortable and increase the involvement of education during them used their native tongue for communication. In addition, the performance and student involvement depend on the capability of teacher and the content of the subject. | |||||||
論文抄録(英) | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | The advance step of e-learning is 3D Multi User Virtual Environment uses for educational activities. Educational institutes conduct their courses, assignments, projects through the Virtual Environment. Such institutes evaluate only final output. The student behavior of the classroom is important factor for improve the effectiveness of e-learning. This research study was carried out to analysis the behavior of the students who are attache to the e-learning system. The activities of a sample of students who are in Second Life were recorded during the class session and stored data could be analyzed. We developed a relationship among the student activities and the involvement in education. Student feel more comfortable and increase the involvement of education during them used their native tongue for communication. In addition, the performance and student involvement depend on the capability of teacher and the content of the subject. | |||||||
書誌情報 |
研究報告教育学習支援情報システム(CLE) 巻 2011-CLE-4, 号 5, p. 1-5, 発行日 2011-05-06 |
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Notice | ||||||||
SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc. | ||||||||
出版者 | ||||||||
言語 | ja | |||||||
出版者 | 情報処理学会 |