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Mapping virtual object manipulation to sound variation
https://ipsj.ixsq.nii.ac.jp/records/56402
https://ipsj.ixsq.nii.ac.jp/records/56402a2f7787a-7b80-4542-b1d2-3b0fa3dd921e
名前 / ファイル | ライセンス | アクション |
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Copyright (c) 1997 by the Information Processing Society of Japan
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オープンアクセス |
Item type | SIG Technical Reports(1) | |||||||
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公開日 | 1997-12-13 | |||||||
タイトル | ||||||||
タイトル | Mapping virtual object manipulation to sound variation | |||||||
タイトル | ||||||||
言語 | en | |||||||
タイトル | Mapping virtual object manipulation to sound variation | |||||||
言語 | ||||||||
言語 | jpn | |||||||
資源タイプ | ||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_18gh | |||||||
資源タイプ | technical report | |||||||
著者所属 | ||||||||
ATR Media Integration and Communications laboratories | ||||||||
著者所属 | ||||||||
ATR Media Integration and Communications laboratories | ||||||||
著者所属 | ||||||||
ATR Media Integration and Communications laboratories | ||||||||
著者所属(英) | ||||||||
en | ||||||||
ATR Media Integration and Communications laboratories | ||||||||
著者所属(英) | ||||||||
en | ||||||||
ATR Media Integration and Communications laboratories | ||||||||
著者所属(英) | ||||||||
en | ||||||||
ATR Media Integration and Communications laboratories | ||||||||
著者名 |
MulderAxelG.E.
× MulderAxelG.E.
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著者名(英) |
Axel, G.E.Mulder
× Axel, G.E.Mulder
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論文抄録 | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | We are studying the use of dexterous manipulation in a virtual environment to create edit and perform sounds. In our Max/FTS-based experimental environment a virtual object functions as input device for the editing of sound-the sound artist literally "sculpts" sounds by changing virtual object attributes (shape position and orientation). We identified three sculpting methods and discuss one for use in physical and abstract mapping strategies. In pilot mapping experiments the main problems we encountered were the search for interaction metaphors that can quickly be understood incorporation of manipulation pragmatics in mappings "touching" the virtual object and real-time computability. | |||||||
論文抄録(英) | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | We are studying the use of dexterous manipulation in a virtual environment to create, edit and perform sounds. In our Max/FTS-based experimental environment, a virtual object functions as input device for the editing of sound-the sound artist literally "sculpts" sounds by changing virtual object attributes (shape, position and orientation). We identified three sculpting methods and discuss one for use in physical and abstract mapping strategies. In pilot mapping experiments, the main problems we encountered were the search for interaction metaphors that can quickly be understood, incorporation of manipulation pragmatics in mappings, "touching" the virtual object and real-time computability. | |||||||
書誌レコードID | ||||||||
収録物識別子タイプ | NCID | |||||||
収録物識別子 | AN10438388 | |||||||
書誌情報 |
情報処理学会研究報告音楽情報科学(MUS) 巻 1997, 号 122(1997-MUS-023), p. 63-68, 発行日 1997-12-13 |
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Notice | ||||||||
SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc. | ||||||||
出版者 | ||||||||
言語 | ja | |||||||
出版者 | 情報処理学会 |