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  1. 研究報告
  2. コンピュータビジョンとイメージメディア(CVIM)
  3. 2008
  4. 27(2008-CVIM-162)

Plane-Sweep Algorithm: Various Tools for Computer Vision

https://ipsj.ixsq.nii.ac.jp/records/51847
https://ipsj.ixsq.nii.ac.jp/records/51847
5b9e2aca-7d00-4580-bed5-eb03ec849115
名前 / ファイル ライセンス アクション
IPSJ-CVIM08162015.pdf IPSJ-CVIM08162015.pdf (854.1 kB)
Copyright (c) 2008 by the Information Processing Society of Japan
オープンアクセス
Item type SIG Technical Reports(1)
公開日 2008-03-10
タイトル
タイトル Plane-Sweep Algorithm: Various Tools for Computer Vision
タイトル
言語 en
タイトル Plane-Sweep Algorithm: Various Tools for Computer Vision
言語
言語 eng
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_18gh
資源タイプ technical report
著者所属
Graduate School of Science and Technology Keio University Japan
著者所属
Universit? Paris-Est France Lablnfo IGM UMR CNRS 8049
著者所属
Graduate School of Science and Technology Keio University Japan
著者所属(英)
en
Graduate School of Science and Technology, Keio University, Japan
著者所属(英)
en
Universite Paris-Est, France Lablnfo IGM UMR CNRS 8049
著者所属(英)
en
Graduate School of Science and Technology, Keio University, Japan
著者名 Vincent, Nozick Fran?oisdeSorbier Hideo, Saito

× Vincent, Nozick Fran?oisdeSorbier Hideo, Saito

Vincent, Nozick
Fran?oisdeSorbier
Hideo, Saito

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著者名(英) Vincent, Nozick Francois, deSorbier Hideo, Saito

× Vincent, Nozick Francois, deSorbier Hideo, Saito

en Vincent, Nozick
Francois, deSorbier
Hideo, Saito

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論文抄録
内容記述タイプ Other
内容記述 Recent research on computer vision has made significant progress in 3d reconstruction and free-viewpoint video however most of these methods are not suited for real-time rendering. This paper presents a Video-Based Rendering method that provides online new viewpoints of the scene from a set of webcams. Our method follows a plane-sweep approach perfectly suited for GPU implementation. This paper mainly focuses on different implementations of this method for different purposes. Indeed our basic plane-sweep technique uses 4 input cameras to create online new views. However this method can be modified to be used with up to 10 cameras or more by a camera selection process. This method can also be adapted to handle moving input cameras using a real-time camera calibration technique. Moreover this method can easily render a depth map instead of a new view. Finally we explain how the plane-sweep algorithm can be modified to create multiple new views simultaneously. This latter application is mainly designed for autostereoscopic displays application. Implementation and performance are detailed for all these plane-sweep methods.
論文抄録(英)
内容記述タイプ Other
内容記述 Recent research on computer vision has made significant progress in 3d reconstruction and free-viewpoint video however most of these methods are not suited for real-time rendering. This paper presents a Video-Based Rendering method that provides online new viewpoints of the scene from a set of webcams. Our method follows a plane-sweep approach perfectly suited for GPU implementation. This paper mainly focuses on different implementations of this method for different purposes. Indeed, our basic plane-sweep technique uses 4 input cameras to create online new views. However this method can be modified to be used with up to 10 cameras or more by a camera selection process. This method can also be adapted to handle moving input cameras using a real-time camera calibration technique. Moreover, this method can easily render a depth map instead of a new view. Finally, we explain how the plane-sweep algorithm can be modified to create multiple new views simultaneously. This latter application is mainly designed for autostereoscopic displays application. Implementation and performance are detailed for all these plane-sweep methods.
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AA11131797
書誌情報 情報処理学会研究報告コンピュータビジョンとイメージメディア(CVIM)

巻 2008, 号 27(2008-CVIM-162), p. 87-94, 発行日 2008-03-10
Notice
SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc.
出版者
言語 ja
出版者 情報処理学会
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Hideo, Saito, 2008: 情報処理学会, 87–94 p.

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