WEKO3
アイテム
Mixed Reality and Human Centered Media for Social and Physical Interactive Computer Entertainment
https://ipsj.ixsq.nii.ac.jp/records/42023
https://ipsj.ixsq.nii.ac.jp/records/420236c9b1270-97e9-45a5-a318-bd3cf67b808c
名前 / ファイル | ライセンス | アクション |
---|---|---|
![]() |
Copyright (c) 2005 by the Information Processing Society of Japan
|
|
オープンアクセス |
Item type | SIG Technical Reports(1) | |||||||
---|---|---|---|---|---|---|---|---|
公開日 | 2005-09-21 | |||||||
タイトル | ||||||||
タイトル | Mixed Reality and Human Centered Media for Social and Physical Interactive Computer Entertainment | |||||||
タイトル | ||||||||
言語 | en | |||||||
タイトル | Mixed Reality and Human Centered Media for Social and Physical Interactive Computer Entertainment | |||||||
言語 | ||||||||
言語 | eng | |||||||
資源タイプ | ||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_18gh | |||||||
資源タイプ | technical report | |||||||
著者所属 | ||||||||
Interaction and Entertainment Research Center Mixed Reality Lab | ||||||||
著者所属 | ||||||||
Interaction and Entertainment Research Center Mixed Reality Lab | ||||||||
著者所属 | ||||||||
Interaction and Entertainment Research Center Mixed Reality Lab | ||||||||
著者所属 | ||||||||
Interaction and Entertainment Research Center Mixed Reality Lab | ||||||||
著者所属(英) | ||||||||
en | ||||||||
Interaction and Entertainment Research Center, Mixed Reality Lab | ||||||||
著者所属(英) | ||||||||
en | ||||||||
Interaction and Entertainment Research Center, Mixed Reality Lab | ||||||||
著者所属(英) | ||||||||
en | ||||||||
Interaction and Entertainment Research Center, Mixed Reality Lab | ||||||||
著者所属(英) | ||||||||
en | ||||||||
Interaction and Entertainment Research Center, Mixed Reality Lab | ||||||||
著者名 |
AdrianDavidCheok
× AdrianDavidCheok
|
|||||||
著者名(英) |
Adrian, DavidCheok
× Adrian, DavidCheok
|
|||||||
論文抄録 | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | This paper outlines new facilities within ubiquitous human media spaces supporting embodied interaction between humans and computation both socially and physically. We believe that the current approach to developing electronic based design environments is fundamentally defective with regard to support for multi-person multi-modal design interactions. In this paper we present an alternative ubiquitous computing environment based on an integrated design of real and virtual worlds. We implement three different research prototype systems: the Virtual Kyoto Garden Touchy Internet and the Human Pacman. The functional capabilities implemented in these systems include spatially-aware 3D navigation tangible interaction and ubiquitous human media spaces. Some of its details benefits and issues regarding design support are discussed. | |||||||
論文抄録(英) | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | This paper outlines new facilities within ubiquitous human media spaces supporting embodied interaction between humans and computation both socially and physically. We believe that the current approach to developing electronic based design environments is fundamentally defective with regard to support for multi-person multi-modal design interactions. In this paper, we present an alternative ubiquitous computing environment based on an integrated design of real and virtual worlds. We implement three different research prototype systems: the Virtual Kyoto Garden, Touchy Internet, and the Human Pacman. The functional capabilities implemented in these systems include spatially-aware 3D navigation, tangible interaction, and ubiquitous human media spaces. Some of its details, benefits, and issues regarding design support are discussed. | |||||||
書誌レコードID | ||||||||
収録物識別子タイプ | NCID | |||||||
収録物識別子 | AA1155524X | |||||||
書誌情報 |
情報処理学会研究報告グループウェアとネットワークサービス(GN) 巻 2005, 号 92(2005-GN-057), p. 43-48, 発行日 2005-09-21 |
|||||||
Notice | ||||||||
SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc. | ||||||||
出版者 | ||||||||
言語 | ja | |||||||
出版者 | 情報処理学会 |