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Particle-based Shallow Water Simulation with Splashes and Breaking Waves
https://ipsj.ixsq.nii.ac.jp/records/182745
https://ipsj.ixsq.nii.ac.jp/records/182745a12c06c5-9fad-48db-85d2-935554230e31
名前 / ファイル | ライセンス | アクション |
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Copyright (c) 2017 by the Information Processing Society of Japan
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オープンアクセス |
Item type | Journal(1) | |||||||||||
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公開日 | 2017-07-15 | |||||||||||
タイトル | ||||||||||||
タイトル | Particle-based Shallow Water Simulation with Splashes and Breaking Waves | |||||||||||
タイトル | ||||||||||||
言語 | en | |||||||||||
タイトル | Particle-based Shallow Water Simulation with Splashes and Breaking Waves | |||||||||||
言語 | ||||||||||||
言語 | eng | |||||||||||
キーワード | ||||||||||||
主題Scheme | Other | |||||||||||
主題 | [一般論文] large-scale fluid simulation, shallow water, SPH | |||||||||||
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資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||||||||
資源タイプ | journal article | |||||||||||
著者所属 | ||||||||||||
University of Tsukuba | ||||||||||||
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University of Tsukuba | ||||||||||||
著者所属 | ||||||||||||
University of Tsukuba | ||||||||||||
著者所属(英) | ||||||||||||
en | ||||||||||||
University of Tsukuba | ||||||||||||
著者所属(英) | ||||||||||||
en | ||||||||||||
University of Tsukuba | ||||||||||||
著者所属(英) | ||||||||||||
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University of Tsukuba | ||||||||||||
著者名 |
Makoto, Fujisawa
× Makoto, Fujisawa
× Takuya, Nakada
× Masahiko, Mikawa
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著者名(英) |
Makoto, Fujisawa
× Makoto, Fujisawa
× Takuya, Nakada
× Masahiko, Mikawa
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論文抄録 | ||||||||||||
内容記述タイプ | Other | |||||||||||
内容記述 | We propose a fast method of simulating large-scale liquid phenomena by coupling 2D and 3D smoothed particle hydrodynamics (SPH). Our method combines 2D SPH-based shallow water simulation with 3D SPH simulation to effectively treat complex behaviors, such as splashes and breaking waves. To achieve realistic animation, we generate 3D particles from 2D particles by categorizing these particles according to motion and position. One-way interactions between both types of particles are described by the conservation of momentum. We demonstrate the effectiveness of our approach in various graphical scenes. ------------------------------ This is a preprint of an article intended for publication Journal of Information Processing(JIP). This preprint should not be cited. This article should be cited as: Journal of Information Processing Vol.25(2017) (online) DOI http://dx.doi.org/10.2197/ipsjjip.25.486 ------------------------------ |
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論文抄録(英) | ||||||||||||
内容記述タイプ | Other | |||||||||||
内容記述 | We propose a fast method of simulating large-scale liquid phenomena by coupling 2D and 3D smoothed particle hydrodynamics (SPH). Our method combines 2D SPH-based shallow water simulation with 3D SPH simulation to effectively treat complex behaviors, such as splashes and breaking waves. To achieve realistic animation, we generate 3D particles from 2D particles by categorizing these particles according to motion and position. One-way interactions between both types of particles are described by the conservation of momentum. We demonstrate the effectiveness of our approach in various graphical scenes. ------------------------------ This is a preprint of an article intended for publication Journal of Information Processing(JIP). This preprint should not be cited. This article should be cited as: Journal of Information Processing Vol.25(2017) (online) DOI http://dx.doi.org/10.2197/ipsjjip.25.486 ------------------------------ |
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収録物識別子タイプ | NCID | |||||||||||
収録物識別子 | AN00116647 | |||||||||||
書誌情報 |
情報処理学会論文誌 巻 58, 号 7, 発行日 2017-07-15 |
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ISSN | ||||||||||||
収録物識別子タイプ | ISSN | |||||||||||
収録物識別子 | 1882-7764 |