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A Research on Character's Facial Expression in Anime Production
https://ipsj.ixsq.nii.ac.jp/records/140222
https://ipsj.ixsq.nii.ac.jp/records/140222861cc390-f7b6-4763-a719-e28a07dcdbfc
名前 / ファイル | ライセンス | アクション |
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Item type | National Convention(1) | |||||
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公開日 | 2010-03-08 | |||||
タイトル | ||||||
言語 | en | |||||
タイトル | A Research on Character's Facial Expression in Anime Production | |||||
言語 | ||||||
言語 | eng | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | animation | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | characters' facial expression | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | 6 basic emotions | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | scrapbook | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_5794 | |||||
資源タイプ | conference paper | |||||
著者所属 | ||||||
東京工科大 | ||||||
著者所属 | ||||||
東京工科大 | ||||||
著者所属 | ||||||
東京工科大 | ||||||
著者所属 | ||||||
東京工科大 | ||||||
著者所属 | ||||||
東京工科大 | ||||||
著者所属 | ||||||
東京工科大 | ||||||
著者所属(英) | ||||||
en | ||||||
Graduate School of Bionics, Computer, and Media Sciences, Tokyo University of Technology | ||||||
著者所属(英) | ||||||
en | ||||||
Graduate School of Bionics, Computer, and Media Sciences, Tokyo University of Technology | ||||||
著者所属(英) | ||||||
en | ||||||
Katayanagi Advanced Research Lab., Tokyo University of Technology | ||||||
著者所属(英) | ||||||
en | ||||||
Katayanagi Advanced Research Lab., Tokyo University of Technology | ||||||
著者所属(英) | ||||||
en | ||||||
School of Media Science, Tokyo University of Technology | ||||||
著者所属(英) | ||||||
en | ||||||
School of Media Science, Tokyo University of Technology | ||||||
論文抄録(英) | ||||||
内容記述タイプ | Other | |||||
内容記述 | As we know, it is very important to produce a distinctive character in animation industry. The character's facial expression plays an important role in reflecting characteristics of characters. However, it depends on the designers' own talents and efforts to design creative expression of the characters. We hope to improve the work efficiency in the preliminary meeting between the producers or directors and designers. The purpose of this research is to propose a support system for generating anime characters' facial expressions more efficiently. A tool named "Expression Scrapbook" is developed based on 6 basic emotions. First, the characters' expressions in an existing animation are divided into groups of 6 basic emotions. Then, the similarities and differences of the face parts are analyzed to find out the average feature point. The average facial types are proposed in every group based on the results of that analysis. | |||||
書誌レコードID | ||||||
収録物識別子タイプ | NCID | |||||
収録物識別子 | AN00349328 | |||||
書誌情報 |
全国大会講演論文集 巻 第72回, 号 人工知能と認知科学, p. 637-638, 発行日 2010-03-08 |
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出版者 | ||||||
言語 | ja | |||||
出版者 | 情報処理学会 |