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Image-Based Photorealistic 3D Reconstruction Using Hexagonal Representation
https://ipsj.ixsq.nii.ac.jp/records/10720
https://ipsj.ixsq.nii.ac.jp/records/1072024abde83-a86d-4d2d-b6b0-71365e13404f
名前 / ファイル | ライセンス | アクション |
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Copyright (c) 2005 by the Information Processing Society of Japan
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オープンアクセス |
Item type | Journal(1) | |||||||
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公開日 | 2005-02-15 | |||||||
タイトル | ||||||||
タイトル | Image-Based Photorealistic 3D Reconstruction Using Hexagonal Representation | |||||||
タイトル | ||||||||
言語 | en | |||||||
タイトル | Image-Based Photorealistic 3D Reconstruction Using Hexagonal Representation | |||||||
言語 | ||||||||
言語 | eng | |||||||
キーワード | ||||||||
主題Scheme | Other | |||||||
主題 | 論文 | |||||||
資源タイプ | ||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||||
資源タイプ | journal article | |||||||
その他タイトル | ||||||||
その他のタイトル | コンピュータグラフィックス | |||||||
著者所属 | ||||||||
NTT Microsystem Integration Laboratories | ||||||||
著者所属 | ||||||||
NTT Microsystem Integration Laboratories | ||||||||
著者所属 | ||||||||
Tokyo University of Agriculture and Technology | ||||||||
著者所属 | ||||||||
NTT Microsystem Integration Laboratories | ||||||||
著者所属(英) | ||||||||
en | ||||||||
NTT Microsystem Integration Laboratories | ||||||||
著者所属(英) | ||||||||
en | ||||||||
NTT Microsystem Integration Laboratories | ||||||||
著者所属(英) | ||||||||
en | ||||||||
Tokyo University of Agriculture and Technology | ||||||||
著者所属(英) | ||||||||
en | ||||||||
NTT Microsystem Integration Laboratories | ||||||||
著者名 |
Hidenori, Sato
× Hidenori, Sato
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著者名(英) |
Hidenori, Sato
× Hidenori, Sato
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論文抄録 | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | An algorithm for reconstructing photorealistic 3D model from multiple-view images is proposed. The idea is based on the surface light field approach. In the algorithm a geometric model is reconstructed as a visual hull using an image-based multi-pass algorithm we have developed then the hull is represented as a quadrilateral-meshed surface. Next colors of input images are assigned onto each vertex according to viewing directions using a new data structure we have developed. The structure is a hexagonal tessellation based on expansion and replacement of a buckyball. Finally the hexagonal tessellation is represented as a hexagonal image whose pixels represent colors of corresponding input images. Experimental results for real objects show that 3D data can be successfully generated automatically in a short time and that photorealistic data can be viewed from arbitrary viewpoints even for objects with reflective or translucent surfaces. | |||||||
論文抄録(英) | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | An algorithm for reconstructing photorealistic 3D model from multiple-view images is proposed. The idea is based on the surface light field approach. In the algorithm, a geometric model is reconstructed as a visual hull using an image-based multi-pass algorithm we have developed, then the hull is represented as a quadrilateral-meshed surface. Next, colors of input images are assigned onto each vertex according to viewing directions using a new data structure we have developed. The structure is a hexagonal tessellation based on expansion and replacement of a buckyball. Finally, the hexagonal tessellation is represented as a hexagonal image whose pixels represent colors of corresponding input images. Experimental results for real objects show that 3D data can be successfully generated automatically in a short time and that photorealistic data can be viewed from arbitrary viewpoints even for objects with reflective or translucent surfaces. | |||||||
書誌レコードID | ||||||||
収録物識別子タイプ | NCID | |||||||
収録物識別子 | AN00116647 | |||||||
書誌情報 |
情報処理学会論文誌 巻 46, 号 2, p. 639-648, 発行日 2005-02-15 |
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ISSN | ||||||||
収録物識別子タイプ | ISSN | |||||||
収録物識別子 | 1882-7764 |