2024-03-29T07:24:40Zhttps://ipsj.ixsq.nii.ac.jp/ej/?action=repository_oaipmhoai:ipsj.ixsq.nii.ac.jp:002009202023-04-27T10:00:04Z01164:03027:09664:09908
Evaluating the User Experience of Virtual Learning Environments Using Biometric DataEvaluating the User Experience of Virtual Learning Environments Using Biometric Dataengバーチャル環境と教育http://id.nii.ac.jp/1001/00200827/Technical Reporthttps://ipsj.ixsq.nii.ac.jp/ej/?action=repository_action_common_download&item_id=200920&item_no=1&attribute_id=1&file_no=1Copyright (c) 2019 by the Information Processing Society of JapanUniversity of AgderOsaka UniversityGhislain, Maurice Norbert IsabweRenée, SchulzThe last two decades have seen a proliferation of virtual learning environments (VLEs) in different educational settings. The design of a VLE involves designing teaching and learning activities, the learning content, assessment activities as well as interaction design for the supporting technology platform. Given the multidisciplinary nature of designing VLEs, it can be challenging for a single teacher, or a small team to create usable VLE offering satisfying user experience from a learner's perspective. This work reports on action research investigating the user experience in an authentic virtual learning environment. A master level course is considered for user experience evaluation using eye tracking technology and galvanic skin response measurement. User testing includes participants carrying out user tasks including interacting with the learning content, interactions among peers as well as the interaction with assessments. Quantified data on user experience aspects is expected to help improve the VLE and learning content design in future systems.The last two decades have seen a proliferation of virtual learning environments (VLEs) in different educational settings. The design of a VLE involves designing teaching and learning activities, the learning content, assessment activities as well as interaction design for the supporting technology platform. Given the multidisciplinary nature of designing VLEs, it can be challenging for a single teacher, or a small team to create usable VLE offering satisfying user experience from a learner's perspective. This work reports on action research investigating the user experience in an authentic virtual learning environment. A master level course is considered for user experience evaluation using eye tracking technology and galvanic skin response measurement. User testing includes participants carrying out user tasks including interacting with the learning content, interactions among peers as well as the interaction with assessments. Quantified data on user experience aspects is expected to help improve the VLE and learning content design in future systems.AA1221543X研究報告ヒューマンコンピュータインタラクション(HCI)2019-HCI-18527142019-12-032188-87602019-11-29