2024-03-29T21:03:45Zhttps://ipsj.ixsq.nii.ac.jp/ej/?action=repository_oaipmhoai:ipsj.ixsq.nii.ac.jp:001413542024-03-29T05:26:34Z01164:04842:07872:08216
Difference on Visual Related Programming Understanding between Designers and Programmers by Using a Programmed Contents Comparison MethodDifference on Visual Related Programming Understanding between Designers and Programmers by Using a Programmed Contents Comparison Methodenghttp://id.nii.ac.jp/1001/00115496/Technical Reporthttps://ipsj.ixsq.nii.ac.jp/ej/?action=repository_action_common_download&item_id=141354&item_no=1&attribute_id=1&file_no=1Copyright (c) 2015 by the Information Processing Society of JapanGraduate School of Intercultural Studies, Kobe UniversityGraduate School of Information Technology, Kobe Institute of ComputingGraduate School of Intercultural Studies, Kobe UniversityGraduate School of Intercultural Studies, Kobe UniversityDick, Martinez CalderonYukinobu, MiyamotoHidenari, KiyomitsuKazuhiro, OhtsukiThe main objective of this research is to look for a difference on programming understanding between Graphic Designers, Game Designers and Programmers. We propose a method whereby comparing 2 displayed images and interactive animations produced by programming samples (problems) a subject decides which one of the programs is more difficult to build with programming than the other, or, if the difficulty is similar; to solve this problems, two types of understanding are needed: one regarding the visual processing of the two pictures, and the second regarding the program making those images. The problems of this method were built considering those two types of understanding. We built a testing system based on this method and performed an experiment using this system with three groups of students: Game Software (GS), Graphic Design (GD) and IT.The main objective of this research is to look for a difference on programming understanding between Graphic Designers, Game Designers and Programmers. We propose a method whereby comparing 2 displayed images and interactive animations produced by programming samples (problems) a subject decides which one of the programs is more difficult to build with programming than the other, or, if the difficulty is similar; to solve this problems, two types of understanding are needed: one regarding the visual processing of the two pictures, and the second regarding the program making those images. The problems of this method were built considering those two types of understanding. We built a testing system based on this method and performed an experiment using this system with three groups of students: Game Software (GS), Graphic Design (GD) and IT.AN10096193研究報告コンピュータと教育(CE)2015-CE-12911182015-03-142015-03-05